Late update, but i promised it so here it is... I've been quad boxing combinations of the following for over 3 mos: Guardian, Bezerker, Paladin, Monk, Mystic, Defiler, Warden, Fury, Templar, Inquisitor, Dirge, Troubadour, Illusionist, Conjuror, Wizard, Necro & Warlock. Everyone is lvl 35+ and the two teams below are in their high 50's to mid 60s.Originally Posted by 'PyrostasisTDK',index.php?page=Thread&postID=52267 #post52267
AOE Group = Bezerker, Fury, Dirge, Warlock... These guys can take down large groups of enemies (10-30) with relative ease. However, if the fight goes on too long, or if a triple-up joins in, the zerker will be in trouble as the fury can't keep up with the spike damage (talking lvl 60+ triple ups).
Solid Group = Guardian, Warden, Troubador, Wizard... This group... I have to try hard if I want to kill any member. I've tanked 5 'blue' triple-ups at the same time and ended the fight with full health and half-power across all toons. Not to mention the added bonus of 3 evacs (warden, troub, wiz).
Both groups are AA spec'd to help each other. I can do things w/ the Guardian group that I've watched 6-man pickup groups die against. It's a bit boring, since the fights last longer than the Zerker group, but with the Guardian group I know I can tackle any content within my range, sometimes beyond my range. I've even taken down a couple of Green con Triple-up x2 mobs with the 4 man guardian team (when they were in their mid-50's).
After months of jacking with hotbar combinations, i've got things fairly tied down. I'm using a ZBoard Merc edition keyboard, which allows me to hit 1-0, alt 1-0, ctrl 1-0 and alt 1-0 with one hand, easily. I'm also using a Logitech MX 518 mouse, since it has 5 programmable buttons. I have my spells and combat arts split into groups... so that...
1 = taunt/root/short_duration_group_buffs
2 = Stuns/debuffs
3 = Dots
4 = Nukes
5 = Ice comet type spells
6 = random/open
7 = everyone stop fighting and follow the tank
8 = group aoe and heal the main tank
9 = aoe
0 = carpets/toys
Then i've spread out important AA abilites or other 'off the cuff non standard' abilites to the ALT line. The Shift line contains all of my heals. Shift1 - shift4 heal each of my toons, shift5 is for a pickup member, and if I have a full group, plain old 0 becomes their heal. Each Shift-[1:4] contains the 2 heals and one HOT. Each heal is mapped to a mouse key, so I can heal without loosing focus of the fight. This may not work well once I reach level 80, but for the first 65+ levels, it's been great. Middle mouse button is my group heal. Ctrl group is the evacs and ports and other random stuff.
The key is to leave keys 2 & 3 blank on your healer, so you can stun and dot mobs all day long, while still letting your healer Heal (instead of nuking). So when you're slamming 2 & 3, your guardian, troub and wizard are going nuts, while you push mouse buttons to heal. This works nearly flawlessly (hey, nothings perfect!) Since wardens only have a couple dmg spells (non-aa), they can all sit on key #4.
So far, i've cleared nearly every Heroic instance and dungeon with relative impunity. The only boss I could not take down (con-green) was the Arena 'knockback' guy in Deathfist citadel... I tried soo many things and... there's just no doing it.... The wall spikes eat cloth casters alive, and once your nuker goes down, there's not alot you can do. And if a toon is in 'combat mode' and has to 'run' to the Tank (/follow), the toon will start doing a huge cirlce/arc type run and... nothing good comes of it.
One technique i've found (fighting triple-ups) is to start the fight with the old root/nuke technique. If I can control the pulls, I can root nuke a triple up to below half health and still keep aggro on the guardian by the time it arrives. Love the Troubadour! This worked well on the final quest guy for the Nyborgh (sp?) title in Lesser Faydark. He was at maybe 10% health when he reached my team.
I've tried lots of combinations of toons. For boxing with Keyclone and IS, in my opinion: Guardians are the best tanks, Wardens are hands down best healers, [Troubadors for nuking groups/Dirges for hand-to-hand combat groups] but a bard either way, and while I love my first toon (warlock), Wizards take the cake (Convert all spells to fire + manaburn = dead things fast).
I'm tearing through the Looping Planes right now and look forward to my first foray into Castle Mistmore (next weekend hopefully).
If you're ever on Oasis and can use some advice, just shoot Pang a tell.
g'luck!
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