Quote Originally Posted by 'Jaws5',index.php?page=Thread&postID=51286#post512 86
for a pvp grp paldin. Holy one with improved might and blessings of kings. He adds to most to a pvp hunter grp. this alllows hunters to move out of totem range. (limits of shaman) if paldin dies his blessing do not go away. Priest would be second. pick. shammy third.
A paladin doesn't have any aoe heal tho and requires more micro management. You could play a shaman as alt, but a holy paladin you probably have to play as a main, which makes it kind of annoying, since as a hunter you need to move around a lot.

It'd require too many keybinds to alt a paladin in a hunter group effectively and hunters can't be played as alts unless the main is a hunter too really.

And apart from that, the main (the char in front) is most often targeted in PvP. If you have your healer their, you have your weakness exposed. So, for PvP a paladin? Feasable, probably, with a lot of keybinds and micromanagement. But I'd not prefer it.