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  1. #1

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    Quote Originally Posted by DasButo View Post
    I'm still torn between leveling a trinity team from the get-go, or a tank/healer duo and then PLing the rest after I hit 60. I wonder if replacing a mage with a balance druid for the crit aura would be worth it, especially if running a pally tank?
    If you just want a level 60 druid, swapping a mage out won't prevent you from clearing dungeons. Any tank, healer and 3*DPS combo will be able to clear dungeons. Some comps will take longer and may not be as viable in PvP. If you're doing it in order to gain DPS though, you'll lose more DPS replacing a mage with an oomkin than 3% crit will give you. A warlock would increase party DPS and provide more utility.

    As far as efficiency goes -- I'm fairly sure you'll get 5 characters to 60 faster by grinding dungeons together rather than leveling in two separate groups. If you level in dungeons from the start you'll be in pretty much full blues by the time you hit 60 and geared enough to start farming preraid BiS. Here's a preraid BiS list so you can get an idea which pieces to aim for while leveling. As I've said before, the stat difference between rare and epic gear is immense in classic -- much more so than in other expansions. There are some level 40-50 rares and epics that are better than raid tier gear. Warden Staff and Smoking Heart of the Mountain are good examples. Warden Staff is a level 43 item but is better than Naxx tier weapons for a feral tank.


    Quote Originally Posted by Ughmahedhurtz View Post
    I think they can get away with a lot of that without impacting the "flavor" of classic (e.g. quest progression rates, dungeons, character power, talents, etc.).

    I'm one of those vehement "no changes" people but I can't see an issue with them improving back-end stuff, changing the launcher, etc. As long as the gameplay experience remains unchanged I'm fine. The fact that you can trade loot already put me on tilt a little. It shows they're willing to rationalize changes to actual game mechanics which (IMO) probably means we'll see them messing with PvP /follow and other nonsense that doesn't belong in classic.
    Last edited by Apatheist : 12-02-2018 at 12:57 AM

  2. #2

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    Quote Originally Posted by Apatheist View Post
    If you just want a level 60 druid, swapping a mage out won't prevent you from clearing dungeons. Any tank, healer and 3*DPS combo will be able to clear dungeons. Some comps will take longer and may not be as viable in PvP. If you're doing it in order to gain DPS though, you'll lose more DPS replacing a mage with an oomkin than 5% crit will give you. A warlock would increase party DPS and provide more utility.

    As far as efficiency goes -- I'm fairly sure you'll get 5 characters to 60 faster by grinding dungeons together rather than leveling in two separate groups. If you level in dungeons from the start you'll be in pretty much full blues by the time you hit 60 and geared enough to start farming preraid BiS. Here's a preraid BiS list so you can get an idea which pieces to aim for while leveling. As I've said before, the stat difference between rare and epic gear is immense in classic -- much more so than in other expansions. There are some level 40-50 rares and epics that are better than raid tier gear. Warden Staff and Smoking Heart of the Mountain are good examples. Warden Staff is a level 43 item but is better than Naxx tier weapons for a feral tank.
    Yes, I'm fairly familiar with vanilla Druid gear, as I mained as resto through MC and had both of those epics (I leveled Ench just for Smoking Heart) . Another thought with the Balance druid (aside from crit aura) was Innervate, since a Prot Pally stacking defensive gear will have a very low mana pool and will spend a bit of time drinking. I didn't play Alli until just before TBC, so my knowledge of Pallys during vanilla is limited.

  3. #3

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    Quote Originally Posted by DasButo View Post
    Prot Pally stacking defensive gear will have a very low mana pool.
    Not necessary IMO. With mages in your group you'll have unlimited water to drink between pulls. The only way you'll run out of mana is if you're spamming consecration non-stop. I macro seals/judgement and use consecration manually so I know it'll be placed properly and only used when necessary. You'll only ever be at risk of going OOM in raids where the fights are long enough.

    Later on, you get plenty of gear with MP5 and intellect on it. The Deathbone set is great. Tankadin pre-raid BiS. The gear suggestions there are solid though I prefer the 20/31 build that lets me heal or tank on either paladin.

    Also, don't forget that most dungeons in classic are actually 10mans. Might be fun playing with other boxers doing UBRS runs, etc. Nice loot, too.
    Last edited by Apatheist : 12-02-2018 at 12:46 AM

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