I'd surmise that if it is a fix to DX12 rendering being CPU-bound, then it means enabling it will necessarily eat more of your CPU threads, and may require a different core allocation if you manage that manually.
I'd surmise that if it is a fix to DX12 rendering being CPU-bound, then it means enabling it will necessarily eat more of your CPU threads, and may require a different core allocation if you manage that manually.
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