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    It also appears trinity is pretty important in this expansion as you need dispels for a few fights to make it clean and having a tank position the boss is also needed.
    I have a 5x Druid (1 Guard/4 Balance) combo at 120 and I'm not overly happy with Balance dps, it is not mobile friendly at all (trying to find a way to macro Moonfire/Sunfire to spam cast if your moving, if anyone knows how?) Otherwise stick with rotation, and their DPS takes a ramp up time. Druid Tank/heals are fine if you go that route but in our situation not doing DPS while having to dodge mechanics is rough.
    I also just got a Sham/4x Hunter (favorite from Legion) team to 120 and it's much easier to do mechanics on, the pets appear to be a bit weaker though than their Legion counterparts after the changes in terms of survivability.

    In the grand scheme of things with my 120's, I could easily convert this to a Druid tank / 3BM / Druid or Shaman healer and focus on that trinity layout as well, but I would like either of my combo's to succeed as it's nice having different flavors.

    The fact that we are seeing mix and match teams is amazing and most likely the reason because class halls have been removed.

    I also did a test on my teams with the exact same ilvl and fresh 120 in Freehold dungeon.
    These were the kill times:
    1st Boss - Hunter team ( 54 seconds) vs Druid team (1 min 3 sec)
    2nd Boss - H ( 1 min 14 sec) vs D (1 min 6 sec)
    3rd Boss - H (55 sec) vs D (1 min 39 sec) this is the mobility issue, having to run around dodging a shark.
    4th Boss - H (1 minute) vs D (1 min 10 sec)
    Last edited by Ellay : 08-27-2018 at 07:58 AM
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