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Thread: The Underrot

  1. #1

    Default The Underrot

    To try and stimulate some discussion of trinity comp strategies, here are my notes from my initial Mythic +0 run of Waycrest manor. I use a blood dk/resto druid/BM Hunterx3 composition.




    This is horrible, and is going to kill many, many keys during the expansion. The trash is nasty all the way through, including the toughest trash pack in the game right at the very beginning. The second boss is a multiboxers worst nightmare, an even worse version of Yalnu from WoD.


    Trash before Elder Leaxa: I really don't have a nailed down strategy for this yet. You have a choice to either go left or right: Right is easier, marginally, but the trash packs on the platforms are a nightmare either way. The masks do huge damage in a small aoe, the casters need to be interrupted,the big creatures have an uninterruptable war cry that makes everybody hit like a truck... I don't have a strategy for this other than to spread out at the start of the bridge, CC as much as I can and pull whats left, healing through the mask's damage. It usually goes wrong, and I have to have multiple attempts.


    Elder Leaxa: Lulling you into a false sense of security, we have the easiest mythic dungeon boss in the game to multibox in the hardest dungeon in the game to multibox. Just have everybody follow the tank and sidestep when she uses, like, ANY of her abilities. When she spawns the blood mirror, kill it. Or don't, frankly, it doesn't make the damage output of the boss higher than that of the trash you just killed.


    Trash after Elder Leaxa: I happily pull this in groups, but only pull one of the flower mobs. The stun disease they cast MUST be interrupted, and its difficult to pick them out individually. This, of course,means skipping the patrolling pack of several of them just outside the bosses room.


    Cragmaw the Infested: Worst boss to multibox, period. Everything is very manageable using some movement cooldowns to stomp down all the ticks that spawn on the charge and the indigestion cast... then the boss uses trample and theres way too many blood worms all over the place for one human being to coordinate. Those blood ticks are a nightmare: The dot on the tank is very quickly lethal if the number of blood ticks that will inevitably be spawned during the tantrum wail on him, and AoE bursting them all down is liable to get the entire party killed by the backlash damage. The only tidy solution is to stamp them before they spawn, and that's way to difficult to do with one human at the helm, unless somebody has a clever idea. I actually had to skip this guy first time round: you can just run around him and move on to the next boss in mythic +0. I had to come back after I'd done the full mythic clear, with bloodlust and nuke the boss down as quickly as possible before the ticks overwhelmed me, and even then it took five or six goes to get right;Obviously not a robust strategy for mythic plus.


    I have a couple of ideas for how to manage this. One is to try and group then CC the blood ticks that spawn from tantrum (gorefiend's grasp + mass entangle). I suspect, at best, this only gives me about 30 seconds more time wailing on the boss, and it will be difficult to execute, but it might help. My better idea, I suspect, is to use azerite gear. If everybody in the party has the "Vampiric Speed" Trait in all three azerite slots,my hope is that it will counteract the damage from AoE killing all the ticks,so the ticks can simply be kited and AoEed after every tantrum. My initial experiment (only having the required gear in one slot) seems to suggest this will work, so I have hope that with some clever use of azerite this fight might become manageable, something that gives me a lot of faith in the whole azerite system.


    Sporecaller Zancha: Another tricky to handle boss: The spores MUST be stamped, and there are a lot to deal with on mythic, and it requires a lot of coordination on the part of the multiboxer to handle correctly.Mercifully, my composition makes that easy: A bm hunter using aspect of the turtle and aspect of the beast can simple pop all of them 5-10 seconds before the boss reaches 100 energy, trivializing the fight. You only get to do this three times, but one or two should be plenty for the fight. Otherwise, have the party well spread out around the outside of the inner circle, to maximise the chances that characters are placed well for upheaval to pop some spores.


    For the volatile pods ability, I have no ideas other than to have the team stay put and hope they get lucky in the storm of spores. It's never been the reason I've wiped so far, so I don't think its going to be too big a deal.


    Unbound Abomination: Incredibly straightforward end to a nightmare dungeon. There's nothing stopping the party stacking up in this fight. In fact, it makes the fight significantly easier, to manage purge corruption. Just kite the boss around the outside of the area, pointing him towards to wall, and kill the blood visages that Hezrel doesn't get as they spawn. At the end, you'll be kiting around a huge number of spore pods, but they move so slowly its not a real problem.
    Last edited by MiRai : 09-16-2018 at 12:15 PM Reason: Formatting - Automatic Text Color

  2. #2
    Member valkry's Avatar
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    For the second boss, what character do you drive with? Maybe if you drove from the healer you could use that char to stomp on the ticks before they spawn? I've only done it in normal so it might have more in mythic. I know he spawns a fair bit of them when he charges at the wall.

    Only other thing I can think of is if you set up a macro for a conga line during the charge (drive from the tank, 1st slave follows the tank, 2nd follows the 1st, 3rd follows the 2nd, etc), swing round to face the boss then all strafe.

    _____________________________ <-- wall
    ^^^^
    {BOSS}

    Toon A ----> strafe this way --->
    Toon B --->>
    Toon C --->>
    Toon D --->>
    Toon E --->>
    Frostmourne (Oceanic) - Bloodlust - Alliance - 10 Boxer


  3. #3
    U JELLY?! Toned's Avatar
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    Quote Originally Posted by valkry View Post
    For the second boss, what character do you drive with? Maybe if you drove from the healer you could use that char to stomp on the ticks before they spawn? I've only done it in normal so it might have more in mythic. I know he spawns a fair bit of them when he charges at the wall.

    Only other thing I can think of is if you set up a macro for a conga line during the charge (drive from the tank, 1st slave follows the tank, 2nd follows the 1st, 3rd follows the 2nd, etc), swing round to face the boss then all strafe.

    _____________________________ <-- wall
    ^^^^
    {BOSS}

    Toon A ----> strafe this way --->
    Toon B --->>
    Toon C --->>
    Toon D --->>
    Toon E --->>
    I have been using a monk healer (driving from there) and chi-torpedoing across to stomp out as many as I can, and without lust it's still a bitch.


  4. #4

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    My experience is on a 5x prot pala team, haven't tried switching one to healing, nor using 1 prot 4x ret. second boss could be easier with the ret damage.


    Underrot

    Trash
    you have to use CDS often on pulls, and you have to wait for CDs at times.


    change magic bubble for pysical bubble for this dungeon. otherwise second boss is not doable.

    - lexa

    as tempting as it might be, don't CD on pull, and don't CD on her first clone spawn. wait until the second one. (two clones at once)

    if you can survive with bubble ready and cds ready up to that point it should be easy.

    - Cragmaw

    pull him against a wall and have your alts taunt swap. use your main to step on the larvas. if you can bait his charge against a wall its easy to clean up. make sure you have bubble available. when he does tantrum blow cds and kill all the larvas buble only to drop the stacks, CD Kings to survive the explosions.

    second tantrum use the wolf trink and ardent, have a macro that casts hand on the first 3 characters and hand of sacrifice from the bottom 2. this way you will lose 2 characters, and save 3. use second bubble to drop all stacks. with any luck he will die before 3rd tantrum.

    did it on 320 ilvl, so its doable. but damn its tricky. took a couple of tries and could be a good idea to practice on heroic.

    -sporecaller.

    don't ignore mechanics, just do the fight focusing on minimizing damage from charge regardless of how many mushrooms you kill. spore storm can be cheesed if you run in a straight line, once you get the timing youll see that you take hits, but its WAY less than if you tried a more complex approach.

    ignore the shrooms.

    when he explodes all mushrooms, CDs to survive the explosion and lower boss damage (it does low damage anyway) and have you finger on the Cleanse button. you have to cleanse ALL stacks RIGHT before the first tick. otherwise they do like 200k damage per tick.

    if you time it right, you take only explosive damage and no damage from the dot. repeat every time and collect loot.

    -Unbound.

    standard damage on boss. (remember that even when he takes no damage you still have to put some DPS on him to change phases and get healed with judgement) the slow moving spores die to stacked consecration and swirling hammers, so dont freak out when you see 100s of them around you. when he spawns the larger adds, blow CDS and do not ignore the add the NPC is killing. online guides tell you this, but just help him kill it. if hes killing the add hes not casting his cleanse and you could die to stacking damage.

  5. #5

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    Did the instance again this reset, much more manageable with extra ilvls (340 average atm, 333 last time) using the talent Last defender made the Cragmaw fight almost easy.

    it has no upper limit, so about 30% of all damage was absorbed and i got a damage buff equally powerful (the talent has no diminishing returns anymore.)

    pretty straight forward fight, pull, bait the charges against a wall, and use Blinding light to make a nice pile of bugs for the consecration/hammers meat grinder.

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