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    Eagle eyed observers of hotfix notes will observe the change "Viq'goth's health has been increased" was slipped in this week, with no further details.

    A little sadly, it appears that there are more changes than just that.


    • To start, Viq'goth has around 70k hp now, which is around 3.5 times the hp of a typical mythic boss. At least this means that his hp has not been increased into the stratosphere: my fear was that they would multiply his HP by 100 or something so that direct damage was useless.
    • Its difficult to verify, but something appears to have been done to the pathing of the area - Pets seem to have considerable difficulty running to attack Viq'goth from the wooden platforms. It reminds me of the issues with the Chess event in Return to Karazhan, if anyone else ever ran hunters in there when it was first released.
    • The cannons seem to behave differently: Rather than just dealing 33% of the boss's hp in damage now, it seems to attempt to lower the boss to the next "tier". So, if you fire the first cannon, it will lower the boss's hp to 66%. If its below 66% when firing, it does nothing. This means, using the previous strategy, the boss needs to be DPSed from 100% to 0, rather than 100% to 33%.


    A fight that took me 5 minutes last week took 15 minutes this week. Tomorrow, when Mythic+ opens (yay!) I'll have a good hard look at this fight and try to devise a reliable strategy for fighting him "conventionally" when I get a decent key.
    Last edited by RedSorc : 09-04-2018 at 05:45 AM

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