Goofed hard it seems, gonna load them up 1 by one manually and check ;3
*edit*
siiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiigggggggggggggg ggggggggggggggggggggggggggggggggggggggghhhhhhhhhhh hhhhhhhhhhhhhhhh
What I didn't realise was when I used the Tiled, stacked profile it reduced the resolution the way it did. Of course anytime I would change the layout to stacked fullscreen (testing purposes) it would do this - here . Giving me the silly illusion it was rendering them all that way when stacked, tiled. zzz
I genuinely thought it was still rendering everything in the same way kicksome and yours was when used like this .
Can't win em all.
So if I choose a profile that enables swapping-- it will keep the resolution in the same way yours and kicksome's was working.. but if I choose one without swapping.. it will just use whatever resolution the client is scaled at in order to
fit on the screen?
Here is 25 accounts manually loaded @ 2560x1440p 8 fps background and 30 fps foreground with settings 1. That's in dalaran doing nothing.. obviously it's not happy when I cast spells. Worked well until I went past 20 aaannnddd theeeeen plenty of stuttering... which is what you were saying ;3
Been quite sick which is why I hadn't responded until now.
Cheers and LE SIGH.
*edit*
Yeah. Tested it. So I learned something new. When you used Stacked, Tiled, no swapping it will just render at whatever the size of the client is at in order to fit on the screen. When using <any layout> with swapping it will maintain the resolution even if the size of the client is teeny tiny... sigh (however if you load them up with a swapping layout then change to a non-swapping layout without resetting the client, the resolution stays the same. The resolution is only lowered if you open the clients with a non-swapping layout first).
However.... if you renderscale 0.50@2560x1440, so 1280x720... 32 accounts is quite playable...![]()
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