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  1. #21
    U JELLY?! Toned's Avatar
    Join Date
    Nov 2007
    Salt Lake City, Utah


    Quote Originally Posted by CMKCot View Post
    5x prot pal atm, progression from leveling to mythics has been pretty swift. (team is currently at 340ilvl average, dint buy a single BOE)

    the main strength of paladins is just how well synergies work. we can get 100% out of the Grace of the justicar trait. currently my entire team gets a 7.5k heal every time i cast a judgement, then judgement of light gives me another average 5k healing per second. add to that double judgement from talents + resets from hammers and i can have a chain of judgements going out all the time.

    that's without even counting healing from shields, vampiric procs and other sources. and i haven't even mentioned hand of the protector... which is supposed to be out main heal! some fights i don't even bother casting it. oh, and Last defended has no diminishing returns anymore... since we can already pull about 2x as much trash as a normal group, out synergies get even crazier. (in average +20%damage)

    the most insane healing fight is Cragmaw the infested, and my team can do about 45khps... that's unreal. i can actually heal through a full tantrum worth of bleeds and explosions... and on the last pull i did i didn't even need to do bubble, LoH was anough since i still had my main DR button ready.

    (12k hps on main tank, all alts about 10k.)

    our healing at this point on the expansion is comparable to the healing of a helm+legs team on the last tier of legion... (which could autopilot on m+15...) and given how crap paladins are for normal play, i can see a buff in the future.

    now im not saying we can do high mythics, in fact i don't think my team can do anything over m+3 yet. because we lack the damage... but considering that most other teams simply CANT do the instances... i think its not a bad idea to go prot, at least for the first tier.

    Justicar is so OP that a 285 ilvl piece was still better than a 340ivl piece...

    other things palas can do is get 5x Jes' howler trinks... the total Versatility gained by the team is about 8000!

    using wings + Jes + pot + drums gives about + 80% damage. by the time it wears the average boss is at 60%... pots are crazy expensive, so i try not to go full out, im saving most of those nukes for m+ week.
    Glad to see your success with paladins... Mine are up and coming, been focused on my trinity comp for Mythic+ stuff. Until I got about ilvl 330 I was pretty annoyed that I didn't get 5x Prot Pal first like I did in legion... Now I've been able to down every mythic, but there are some fights that I struggle with and know 5x prot pal would cheese it... Was excited to see all the judgement synergy.

  2. #22


    yeah, overall healing is about 25% Grace of the justicar, 25% judgement of light, then random sources depending on incoming damage.

    that screenshot is from a really bizarre fight

  3. #23


    What are you running for a talent setup on the Paladin group? Did they blow through normal/heroic in quest gear? Gotta say, you're making me consider a Pally team now that my Hunter farming team is topping out from WQ/Warfront gear. Time to work on something new

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