Close
Page 2 of 3 FirstFirst 1 2 3 LastLast
Showing results 11 to 20 of 23
  1. #11
    U JELLY?! Toned's Avatar
    Join Date
    Nov 2007
    Location
    Salt Lake City, Utah
    Posts
    1575

    Default

    Quote Originally Posted by Meeo View Post
    After running most of the dungeons on non-heroic (ilvl 310), several of them i had issues with to where i couldn't finish them. i decided that 5 Druid is definitely not for me. trying to keep up my dps rotations while keeping hots rolling is pretty rough to me specifically.
    My recommendation is: 5x Prot Pal or 5x Blood DK, if you want to be able to queue for randoms with Dks use 1x Prot Pal + 4x Blood DK.
    I have had decent success with Pal / Disc / Hunters, but it's a lot of work, and heroic is pretty freaking hard right now.

    I'm debating trying DK / Druid / 3x Affliction Locks after I get my DK and Pally groups done.
    I'm leveling Monk + 4 DKs right now, and the Monk will swap out for my lvl 120 Prot Pal.
    Last edited by Toned : 08-19-2018 at 06:12 AM


  2. #12

    Default

    How are you liking the Monk + 4 DKs. That seems like a very interesting setup. Monks healing seems at a good spot.
    Meeo/Nibilus

  3. #13

    Default

    im again running 5 monks, 4 brewmasters and 1 mistweaver for now

  4. #14
    U JELLY?! Toned's Avatar
    Join Date
    Nov 2007
    Location
    Salt Lake City, Utah
    Posts
    1575

    Default

    Quote Originally Posted by Meeo View Post
    How are you liking the Monk + 4 DKs. That seems like a very interesting setup. Monks healing seems at a good spot.
    Just got them 120 today... it was painful for 118-120 you can tell your lack of new talents / itemization vs mob health scaling takes a hit.

    Monk heals are pretty fun, I drive from the monk.


  5. #15

    Default

    Thanks for advices guys, in your opinion what is the "best" team for Hero / Mythics ?

  6. #16
    U JELLY?! Toned's Avatar
    Join Date
    Nov 2007
    Location
    Salt Lake City, Utah
    Posts
    1575

    Default

    Quote Originally Posted by WoW06 View Post
    Thanks for advices guys, in your opinion what is the "best" team for Hero / Mythics ?
    DK / Druid / 3x BM
    Once your group is about ilvl 330 it really shines, I'm able to do Mythics fairly easy.


  7. #17

    Default

    Quote Originally Posted by Toned View Post
    DK / Druid / 3x BM
    Once your group is about ilvl 330 it really shines, I'm able to do Mythics fairly easy.
    Think Pal tank/ monk heal/ 3x BM works equally well?

    I do have a pally main I want to include and was reading monk healer was easier to setup than druid?
    5 boxing on Chamber of Aspects, EU (Horde) and Soon on Classic.

    Retired blog:
    http://thegrins.blogspot.com/

  8. #18

    Default

    I stick to 5 Enhancement Shaman, with the Earth Elemental you have a Pockettank whenever you need. The instant heals are great and there are some nice Azerite Traits for more surviveability.
    5 Elemental Shamans might be stronger because of the ability to power up their Elementals, for M+ it is nice to have. Maybe 4 Elemental Shaman + Heal.

  9. #19
    U JELLY?! Toned's Avatar
    Join Date
    Nov 2007
    Location
    Salt Lake City, Utah
    Posts
    1575

    Default

    Quote Originally Posted by Perrigrin View Post
    Think Pal tank/ monk heal/ 3x BM works equally well?
    I do have a pally main I want to include and was reading monk healer was easier to setup than druid?
    I'm running a Pal tank, so it's doable.

    I have a DK/Druid in another group until they get to a point they can overtake the paladin/priest.

    I think Druid is better than Monk after doing heroic/mythic a lot... Monks work really well with 4x Tank comps as a melee healer, or monk heal + 3 melee dps + tank where you drive from the monk and use CTM on the other 4 toons.

    I think you will be able to pull of heroics with Pal/Monk/BM, but it's a lot of work. I think you will get more milage out of druid over monk. Mythic you will be able to do some, but the druid makes a lot of the fights easier with the remove curse + mobile AF heals.
    Pal tank spamming Hand on themselves as part of the rotation is really nice to keep the tank topped up.


  10. #20

    Default

    5x prot pal atm, progression from leveling to mythics has been pretty swift. (team is currently at 340ilvl average, dint buy a single BOE)

    the main strength of paladins is just how well synergies work. we can get 100% out of the Grace of the justicar trait. currently my entire team gets a 7.5k heal every time i cast a judgement, then judgement of light gives me another average 5k healing per second. add to that double judgement from talents + resets from hammers and i can have a chain of judgements going out all the time.

    that's without even counting healing from shields, vampiric procs and other sources. and i haven't even mentioned hand of the protector... which is supposed to be out main heal! some fights i don't even bother casting it. oh, and Last defended has no diminishing returns anymore... since we can already pull about 2x as much trash as a normal group, out synergies get even crazier. (in average +20%damage)

    the most insane healing fight is Cragmaw the infested, and my team can do about 45khps... that's unreal. i can actually heal through a full tantrum worth of bleeds and explosions... and on the last pull i did i didn't even need to do bubble, LoH was anough since i still had my main DR button ready.



    (12k hps on main tank, all alts about 10k.)


    our healing at this point on the expansion is comparable to the healing of a helm+legs team on the last tier of legion... (which could autopilot on m+15...) and given how crap paladins are for normal play, i can see a buff in the future.

    now im not saying we can do high mythics, in fact i don't think my team can do anything over m+3 yet. because we lack the damage... but considering that most other teams simply CANT do the instances... i think its not a bad idea to go prot, at least for the first tier.

    Justicar is so OP that a 285 ilvl piece was still better than a 340ivl piece...



    other things palas can do is get 5x Jes' howler trinks... the total Versatility gained by the team is about 8000!

    using wings + Jes + pot + drums gives about + 80% damage. by the time it wears the average boss is at 60%... pots are crazy expensive, so i try not to go full out, im saving most of those nukes for m+ week.
    Attached Images Attached Images

Posting Rules

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •