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  1. #211

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    I just tried the trial of isboxer in anticipation for the classic launch and all I have to say is wow just wow what a brilliant piece of software, worked right off the box and my pc seems to handle 5 retail clients just fine.

    I'm aware that retail uses an addon to make "stuff" work, how is classic looking in this regard ? Im just fooling around with starter accounts checking things out for now. Kinda bummed you can't do any dungeons but w/e

  2. #212
    Multiboxologist MiRai's Avatar
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    Quote Originally Posted by Ethario View Post
    I'm aware that retail uses an addon to make "stuff" work, how is classic looking in this regard ? Im just fooling around with starter accounts checking things out for now. Kinda bummed you can't do any dungeons but w/e
    Classic is expected to use the same modern UI that is being used in retail, but the ISBoxer add-on has never been required in order to make ISBoxer work with WoW, seeing that it works with many other games, all of which do not have the same level of add-on capability. As for the "stuff" that the ISBoxer add-on does, is it just stores the macros created in ISBoxer and assigns them a key bind, in game.
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  3. #213

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    Quote Originally Posted by MiRai View Post
    Classic is expected to use the same modern UI that is being used in retail, but the ISBoxer add-on has never been required in order to make ISBoxer work with WoW, seeing that it works with many other games, all of which do not have the same level of add-on capability. As for the "stuff" that the ISBoxer add-on does, is it just stores the macros created in ISBoxer and assigns them a key bind, in game.
    So in theory with enough keybinds WITHOUT the addon, you could achieve the same functionality ? I just want to make sure thinks will work once classic comes out, im a total newbie at multiboxing. I saw your video in classic using an "FTL ?" system. Very interesting work thanks for that !
    Last edited by Ethario : 03-10-2019 at 09:58 PM

  4. #214
    Multiboxologist MiRai's Avatar
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    Quote Originally Posted by Ethario View Post
    So in theory with enough keybinds WITHOUT the addon, you could achieve the same functionality?
    You answered your own question:
    Quote Originally Posted by Ethario View Post
    I saw your video in classic using an "FTL ?" system. Very interesting work thanks for that !
    If you saw my video(s), then, based on the fact that add-ons were disabled for the demo, you know that such a setup can be used without the add-on.
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  5. #215

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    You can also simulate some in-game functions using ISBoxer to a degree.

    For example, creating a keymap with multiple actions per step for skills with short cooldowns works as a pseudo-castsequence.

  6. #216
    Multiboxologist MiRai's Avatar
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    Blizzard just updated, and expanded upon, the content bucket release schedule, and it looks to be a lot more fleshed out.

    https://us.forums.blizzard.com/en/wo...nt-plan/120346

    EDIT: If you're out of the loop, then WoWHead has a comparison between the current and previous models:

    https://www.wowhead.com/news=290629/...s-itemization-
    Last edited by MiRai : 03-11-2019 at 03:33 PM
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  7. #217

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    Good changes. The gear from Dire Maul is so strong it would trivialize other early content if released on launch.

    Doing the scourge invasion event again will be good fun. Completely forgot that even existed. Some great loot from the event dungeon spawns.
    Last edited by Apatheist : 03-12-2019 at 08:37 AM

  8. #218

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    The content is already going to be trivialized due to it being 1.12.1 talents.

    Mages for example get 6% spell hit and 10% spell crit (if 1 mage in your raid is winters chill spec) that they would not have had during the early stages of the game.

  9. #219
    Member Ughmahedhurtz's Avatar
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    Quote Originally Posted by Apatheist View Post
    Good changes. The gear from Dire Maul is so strong it would trivialize other early content if released on launch.

    Doing the scourge invasion event again will be good fun. Completely forgot that even existed. Some great loot from the event dungeon spawns.
    Which begs the question: how will they "reset" the classic servers once everyone is at max level, i.e. things get stale. Or will they. I guess that'll depend on how popular the classic server(s) are.
    Now playing: WoW (Garona)

  10. #220

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    I suspect they'll eventually have cyclical servers that progress through patches and expansions on a set schedule.

    On the other hand, there's also a good argument for having individual static servers for each expansion. One of the reasons private servers are attractive to me is that they're static. I can not log in for months if I don't have the time or inclination to play WoW and know I still have characters on various servers that I can log in to whenever I feel like playing that expansion. I can't do that on retail currently when every new tier of gear makes everything I've done previously redundant.

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