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  1. #181

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    Quote Originally Posted by MiRai View Post
    Blizzard has already stated that add-ons are going to be using the modern API, and it was specifically mentioned in the BlizzCon Classic panel.
    I missed that. It definitely makes sense and is probably better this way.

  2. #182
    Rated Arena Member Kruschpakx4's Avatar
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    Quote Originally Posted by Apatheist View Post
    4 Enhance shamans plus a priest for dispels could potentially work. You would pretty much one shot anything you can touch and 4x grounding totems plus the ability to peel with a ranged slow would make your priest less squishy.

    Still pretty hard to beat paladin though. Plate+shield, multiple defensive cooldowns plus they're nearly immune to poly/sap/seduction. Holy paladins were OP in classic PvP.
    the paladins might be even better since you could raid with them aswell, although if Im not mistaken you would only bring 4 pallys for each blessing ...but anyway would certainly be fun to play with spellpower gear/offensive holy shocks in pvp

    ele shamans on the other hand, once you wear full mail and some 3k armor shield are really strong aswell...you could possibly even downrank spells in pvp since 5 lightningbolts can already oneshot

  3. #183

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    Quote Originally Posted by Kruschpakx4 View Post
    the paladins might be even better since you could raid with them aswell, although if Im not mistaken you would only bring 4 pallys for each blessing ...but anyway would certainly be fun to play with spellpower gear/offensive holy shocks in pvp

    ele shamans on the other hand, once you wear full mail and some 3k armor shield are really strong aswell...you could possibly even downrank spells in pvp since 5 lightningbolts can already oneshot
    For sure elemental shamans will be strong in PvP. I just don't like them much for PvE personally. With how much of a grind classic is my plan is to stick with a group that works well in PvE and PvP both. I don't have the time or inclination to level multiple groups.

    I really like paladin healing in classic but it seems like most people here are set on playing Horde.
    Last edited by Apatheist : 02-17-2019 at 02:54 PM

  4. #184

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    I am trying to do research for many things and has anyone multiboxed wow to a point where they could do dungeons? and obviously dungeons are not the same as dungeons in retail back then that shit use to be hard so completing a dungeon use to take normal groups many hours (UBRS i think from memory was the big one)

    I can figure out what would be an ideal setup, obviously no one has the answers yet since wow classic hasnt been released

    But what are people thinking? I have seen a few post here but anyone know the classes that were OP back then for raiding/dungeons?

  5. #185

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    Quote Originally Posted by pinarofl View Post
    ideal setup
    Read back through this thread. There has already been a lot of discussion about composition.

    The only dungeon encounter you that will cause us trouble to solo as a 5boxed group is Drakkisath in UBRS. He requires either another tank and healer or a hunter to kite the boss depending which strategy you use. UBRS (like many classic dungeons) is also a 10man instance so you can just pug a couple of extra players or team up with another boxer. Or you could add a hunter to your group and attempt to kite while killing the adds. Should be doable if you have Korean APM.

    Other than that, classic dungeons are fairly straight forward and pretty much any tank, healer and 3DPS will work.

    Warrior, priest and 3 mages is the most basic setup that covers all of your needs. I think the only thing you'll be missing is a poison dispel.

    Quote Originally Posted by MiRai View Post
    Classic Demo
    Something occurred to me that I overlooked when I saw your classic video where you were struggling with low level warrior threat. Patch 1.12 was before Blizzard nerfed battle shout threat.

    To put that into context, sunder armor generated 260 threat on a single target for 12 rage (with imp sunder.) As long as all of your party is within 20 yards battle shout generated 275 AE threat (55x5) for 10 rage. It's basically a cheaper AE sunder that hits every active mob regardless of range and requires no tab targeting. You also get battle shout at level 1.
    Last edited by Apatheist : Yesterday at 03:37 PM

  6. #186
    Multiboxologist MiRai's Avatar
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    Quote Originally Posted by Apatheist View Post
    Something occurred to me that I overlooked when I saw your classic video where you were struggling with low level warrior threat. Patch 1.12 was before Blizzard nerfed battle shout threat.

    To put that into context, sunder armor generated 260 threat on a single target for 12 rage (with imp sunder.) As long as all of your party is within 20 yards battle shout generated 275 AE threat (55x5) for 10 rage. It's basically a cheaper AE sunder that hits every active mob regardless of range and requires no tab targeting. You also get battle shout at level 1.
    That's good information to know, but I would say I was struggling with that team because I was just bad.
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