Druids are better tanks than paladins, paladins are better healers than druids. Especially as an off tank, since they can do reasonable DPS as cat while not tanking or be used to spam decurse which is super useful in some fights. Either works fine in dungeons. My comments about paladins as tanks earlier in this thread were mostly based on the fact that I love holy paladins so I'm willing to put up with their deficiencies as tanks to have that utility. Both paladins and druids can tank or heal with the same spec as long as you've got gear for both roles you can always swap if you find you prefer one over the other for a particular dungeon.
You'll want a priest for buffs and dispel magic. Dwarf priest with fear ward is the superior choice, especially in a group with a druid as a tank since they have no way of removing fear from themselves.
Another option would be to bring a single mage for buffs, water and portals and then swap the other mages for warlocks. Would make the shadow weaving debuff from your priest that much more valuable in 10mans and improved shadow bolt shines with multiple warlocks.
All the min-maxing is really only necessary if you plan on trying to raid with the groups. If you just want to do dungeons almost any comp will work. The only thing I'd consider "mandatory" is having at least one mage so you don't run out of water.
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