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  1. #201

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    Quote Originally Posted by Apatheist View Post
    Something occurred to me that I overlooked when I saw your classic video where you were struggling with low level warrior threat. Patch 1.12 was before Blizzard nerfed battle shout threat.

    To put that into context, sunder armor generated 260 threat on a single target for 12 rage (with imp sunder.) As long as all of your party is within 20 yards battle shout generated 275 AE threat (55x5) for 10 rage. It's basically a cheaper AE sunder that hits every active mob regardless of range and requires no tab targeting. You also get battle shout at level 1.
    That's pretty interesting. I was sort of leaning towards a pala tank due to AE threat and utility. I'm mainly planning on doing 5-man instances, but if battle shout is actually competative in the regard, a warrior tank might be a better choice?
    Classic - Pyrewood Village, Horde, EU

  2. #202
    Member JohnGabriel's Avatar
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    Quote Originally Posted by Fuzzyboy View Post
    That's pretty interesting. I was sort of leaning towards a pala tank due to AE threat and utility. I'm mainly planning on doing 5-man instances, but if battle shout is actually competative in the regard, a warrior tank might be a better choice?
    The best tank for raids is the warrior, the 2nd best would be a warrior, and coming in 3rd the warrior. For 5 man its a bit different, the best would be a warrior, followed by a warrior in 2nd, and 3rd best tank a tie between warrior and druid.

    I don't think paladins even had a taunt in classic.

  3. #203
    Member Ughmahedhurtz's Avatar
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    Quote Originally Posted by JohnGabriel View Post
    Lets say on release Classic has the lowest participation ever of WoW in its history.

    Ion announces an achievement for reaching 60 that earns you a full titanforged mythic raid gear reward in retail.

    Classic has the highest participation ever and several minute queues to log in.
    Quote Originally Posted by Sservis View Post
    They've announced no achievements/transmog in Classic and no transfers from Classic to Modern. Personally, this is something I think they might change and allow achievements/transmog earned to escape to Modern accounts/characters as a way to increase participation. They also might not as it will piss off the Classic purists, question is if it's enough to be not worth the additional engagement.
    In Soviet Russia, joke laughs at you.
    Now playing: WoW (Garona)

  4. #204

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    Quote Originally Posted by JohnGabriel View Post
    I don't think paladins even had a taunt in classic.
    all we pallys were good for back then were buff, heal and rezz

    Tank was ok but nothing more and retribution was a joke.

    Why I dont miss classic
    22 x 5-toon teams on Silvermoon EU

  5. #205

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    Quote Originally Posted by Fuzzyboy View Post
    That's pretty interesting. I was sort of leaning towards a pala tank due to AE threat and utility. I'm mainly planning on doing 5-man instances, but if battle shout is actually competative in the regard, a warrior tank might be a better choice?
    If battle shout is working as it did during 1.12, warriors will have roughly equivalent AE threat to paladins (though less DPS while spamming battle shout) and it's easier to manage since it's sometimes a pain to get all mobs to stack on consecration. In dungeons when you're decently geared, warriors can also tank as hybrid fury/prot spec and do significant DPS swapping to shield when more mitigation is needed.

    It's true that warriors are the only real choice as a main raid tank but something to consider is that if your plan is to try to box raids or PvP your warrior tank likely won't be needed. That's where having a druid or paladin tank for your 5 man team will be handy. You can use the hybrid tank/heal specs and swap your tank to healing gear so all of your characters are functional at range without having to micro one melee character.

    The optimal choice depends on what you want out of the team and whether or not IWT and PvP /follow are available.
    Last edited by Apatheist : 02-27-2019 at 09:24 AM

  6. #206

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    Hey all,

    I've only posted on here a couple of times but been reading loads. Super exited about Classic! Even logged into a private server yesterday to refresh my memory but cant get my head around a few things...mainly, the macro system back then. as more brains are better than 1 I thought we could mull it over.

    Can anyone remember if there were assist, focus macros? I've been looking on the web but cant find what i want to achieve. the few macros i did find didn't work( maybe its because I'm testing on a private server?!) not sure. I do vaguely remember there was a group heal macro, something like /castGroupRejuvenation() or there abouts. It would cast Rejuvenation on the party member that needed it most.

    Never Multiboxed back then so the macros that i used were manly for my single warrior.

    ill keep looking and testing but thought I'd ask here as well. Any help, feedback, brainstorm, or direction to a place i can find the info would be greatly appreciated.

    Cheers.

    Also, if a Boxing guild is started ill be up for it for sure.

  7. #207

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    Quote Originally Posted by belga View Post
    Hey all,

    I've only posted on here a couple of times but been reading loads. Super exited about Classic! Even logged into a private server yesterday to refresh my memory but cant get my head around a few things...mainly, the macro system back then. as more brains are better than 1 I thought we could mull it over.

    Can anyone remember if there were assist, focus macros? I've been looking on the web but cant find what i want to achieve. the few macros i did find didn't work( maybe its because I'm testing on a private server?!) not sure. I do vaguely remember there was a group heal macro, something like /castGroupRejuvenation() or there abouts. It would cast Rejuvenation on the party member that needed it most.
    This is very likely to be the modern version of things. They've stated that they're going to have one API. Things like you've mentioned would be possible under the 1.12 API. (I don't think there was ever that function in the game, but a custom 1.12 addon could have done it)

  8. #208

    Default Modern API

    Quote Originally Posted by Sservis View Post
    This is very likely to be the modern version of things. They've stated that they're going to have one API. Things like you've mentioned would be possible under the 1.12 API. (I don't think there was ever that function in the game, but a custom 1.12 addon could have done it)
    Modern API, Like they use in retail? With the /castsequence, focus, assist and all that jazz? Would be great if it was. Just not sure how it would work with the different ranks of spells. Maybe as simple as /castsequence Wrath(rank6), Wrath(rank6). Time will tell XD. It will bring more questions I'm sure.

    Cheers

  9. #209

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    Quote Originally Posted by belga View Post
    Modern API, Like they use in retail? With the /castsequence, focus, assist and all that jazz? Would be great if it was. Just not sure how it would work with the different ranks of spells. Maybe as simple as /castsequence Wrath(rank6), Wrath(rank6). Time will tell XD. It will bring more questions I'm sure.
    They may pull some things out/adjust back to 1.12, but the API (and by extension macros) are likely to match modern where they exist. For instance if [@mouseover,harm,nodead] wasn't possible, they might disable some parts of that. As am example, you couldn't query the API for threat information in Classic, so mods like Omen were built, which they then incorporated into the API (rather than forcing everyone to run specific mods). It's not at all clear to me which way something like this goes, if the API will include threat information or not.

  10. #210

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    Code:
    /script if UnitMana("Player") < 380 then use("Major Mana Potion") end; 
    /decursive 
    /script for i=1,40 do TargetNearestFriend(); if UnitHealth("target")/UnitHealthMax("target") < 0.9 then if UnitIsPlayer("target") then CastSpellByName("Flash Heal(rank 4)"); end end end; TargetLastEnemy();
    Code:
    /script i=1;x=0;m=0;c=CastSpellByName;while(UnitBuff("target",i)~=nil) do if(strfind(UnitBuff("target",i),"Renew")) then m=1;end;i=i+1;end;if(m~=1) then c"Renew";elseif (m==1)and(UnitHealth("target")/UnitHealthMax("target")) < 0.3 then c"Power Word: Shield" c"Flash Heal";else c"Flash Heal(rank 4)";end;
    I highly doubt any of this stuff will work on classic servers.

    Mouseover, castsequence, focus, etc. were possible through addons in vanillla. Follow and assist worked differently, you had to target the unit you wanted to follow, then /follow.

    As other people have said, it'll probably just be the new API with some features disabled. I've gotten used to UI mods so I'm hoping they don't disable too much. The default UI has always been hideous in literally every MMO I've ever played. ElvUI is amazing for synchronizing UI's across accounts not to mention sorting raid frames in alphabetical order, etc.
    Last edited by Apatheist : 02-28-2019 at 03:46 PM

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