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  1. #10

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    One of positives about the classic map is that without all of the expansion zones, RDF, etc. reducing the density of bodies out in the world you don't actually need a ton of players by modern standards.

    In fact, smaller server sizes combined with no character transfer/rename or cross-realm stuff were some of the most important "features" of the vanilla experience. You actually got to know your community. Your reputation mattered, it wasn't just a constant stream of random names popping up in an automated queue that you'd never see again.

    Even in the unlikely event that only a few thousand subscribers stick with classic long-term, 2000+ characters is more than enough to make the world feel populated and support a healthy raiding environment. After all, the server cap during vanilla was around 2500. I'd guess that the real long-term classic population will be closer to tens of thousands which will be more than enough to populate several realms.

    Not sure how Oceanic will work or even if there will be Oceanic servers for classic. If they lump English speakers from Australia in with players from Asia your ping will be better but I imagine it won't be much fun not being able to communicate with 80% of the server.
    Last edited by Apatheist : 02-26-2019 at 09:01 AM

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