Hard for me to move to Alliance. I agree. I would play 5 paladins.
It would be fun to run some raids, but I don't think that is going to be my goal. Good to hear about 4-5boxing restro shammys and having success raid healing. That is def the way to go for me. Find a guild that would be cool with that.
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I'll definitely be rolling 5 Shamans and maybe even rolling up a Priest + 4 Mages(or Warlocks) too.
I ran across this post while lookin' around for multiboxing Shamans back in the day, has some info on stacking totems, etc. - http://www.twentytotems.com/2007/11/...-guide_27.html
The information on that site is from TBC. Totem of Wrath, Wrath of Air Totem and bloodlust weren't introduced until 2.0.1.
I can't see the point of an all shaman group in classic. Shamans lack the burst and a lot of the utility of later versions. In dungeon level gear you're OOM in like 10-15 lightning bolts. The only real benefit shamans bring for boxing is fear protection which can be achieved in other ways.
Enhance is equally unappealing to me. You have no way of dispelling roots and slows so a single mage could keep your whole team locked down indefinitely. Perhaps 4 shamans and a priest? Could work I guess. This is assuming interact with target will still be available when classic releases properly.
Last edited by Apatheist : 11-16-2018 at 03:13 PM
I can see your point, but there also isn't(or wasn't) much multi-class groups going on in classic iirc(i could be wrong, it's definitely been awhile). But from what i recall there were a lot of 4x Mages, 4x Warlocks, 1x Priest with 4 Mages or Warlocks(even 4-5x Priest for Holy Nova? The AE heal with the Arcane Explosion visual, even stacking lower ranked renews etc), and of course the 4-5x Shamans.
I say that because from what i remember, all classes(or maybe 2 class) comps were all it really took in classic to kill things, you didn't need to min/max buffs and what each class brought to the group. You could very easily get by with just 4x mages, 4x warlocks, Shamans with LB / CL(totems for healing / fire nova x5 close range players, stagger tremors, chain heal on yourself, lesser ranked heals x5 etc).
That's not to say that mixed comps aren't viable at all, but you can still very easily do content without them *shrug*. Also in response to you saying a single Mage could keep a whole team locked down indefinitely? All you'd need is LB x4-5 and then ES / FS x4-5, and that Mage is more than likely dead.
Last edited by Uhnknown : 11-16-2018 at 04:57 PM
If you're purely interested in PvP, elemental will do fine. I don't see enhance doing well without some way to remove roots/slows. In PvE, however, you will struggle clearing dungeons with an all shaman team and I doubt you'll find anybody willing to bring you to raids unless you respec to resto.
Warlocks and hunters are interesting because pets can actually tank dungeons fairly well in classic. I've done both all the way through DMN, BRD, Strath, etc. Paladin is a great option (again) for healing pet tanks since you can cast blessing of salvation the warlocks and your pets will hold threat a lot better even versus shadowbolt spam.
Then, for PvP, you can switch to felhunters for fear protection. AE Fear only hits 5 targets, with 4 pets you have 9 so unless you get extremely unlucky you'll always have a dispel available for your healer and then the healer can dispel the rest of your team.
Last edited by Apatheist : 11-17-2018 at 08:45 AM
how about a mix, 1 orc warlock 4 orc ele shamans-
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x1 druid x4 rogue sounds tasty.
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i really like that proposed idea of going resto shaman boxing for raids, from what I've seen they're quite useful due to mana tide in caster groups, 4-5 would fit just fine in a raid
So then you could get 5/5 zg set for having 41 yard range lightning bolts in pvp. Then there is that aq20 blacksmithing boe shield which has a 3 sec silience chance when hit by spellcast. And of course the ultimate goal, the shard of fallen star trinket from aq 40 which hits for like 1k. However whats really annoying then is the 50 gold cost on every respec...
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