@Jofogutt -- I played a shaman/hunter duo as my primaries back in the vanilla days. The problem with hunters was aggro control and pet survivability. As an example, I can kill a Devilsaur in Un'Goro today at level pretty easy with a hunter, and it was even easier before they nerfed Pet Mend and Misdirect. Back vanilla, those things had to be kited all over the place (without tripping on random aggro and getting dazed because of Aspect of the Cheetah) after killing your pet in about 5 shots as I recall. And taming them was painful. I'm pretty sure I remember having to get together several items/buffs that extended the frost trap duration and reduced tame cast times just to make it possible. I also seem to recall that beast mastery was a borderline useless spec aside from taming fun pets, with MM being 3-4x the viability once you got past green/blue quest gear. Then again, Feign Death was actually useful (if occasionally buggy) back then, so there's that.
Not saying I won't be doing a 5-hunter group in classic when it comes out (because I damned sure will) but hunters have *radically* changed throughout the years, I'd say moreso than even Paladins with regards to survivability/viability of some specs. As such, I don't expect magical things from them. Like it's always been, I expect it to present unique challenges I'll have to learn how to enjoy.
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