Quote Originally Posted by nodoze View Post
I am curious what specs do you plan for your 5 Druid team and in what content do you plan to use them?
For pve, 1 tank, 3 feral dps and a healer.
For wpvp, idk yet. I will not respect, that's a given, but i don't know if i will make an alt set with arcane power stacked and blow thing up out of stealth or keep it feral dps.


Quote Originally Posted by nodoze View Post
If you do a team of 5 Warlocks to at least 20 you should be able to park them (with 2 level 1 alts) at upto 4 locations and use the 5th Warlock as a "floater" to get an entire party anywhere (by double summoning). In some ways better than a Mage as you can essentially teleport on demand to any 4 locations instead of being limited to just the standard portal destinations.
Nice idea, i will borrow that one. Thanks.

Quote Originally Posted by nodoze View Post
I am not sure the rules/options around which professions are OK to drop and still keep the benefits so I am very interested in what other people's thoughts are. That being said why do you need enchanting on any of your mains? If you park a level 20+ Warlock at the entrance of the dungeon you are farming you can send a main to town to vendor/bank and give things to disenchant to an alt. If I recall correctly it only takes level 5 to be able to disenchant any item in the game...
I was thinking about "bind on pickup" item droped by boss, so i could dez them. I don't know if it's an hudge money loss if i can't dez them.

Quote Originally Posted by nodoze View Post
Personally from a Power Leveling perspective I was planning on using a Prot Paladin or Druid Tank to power level up to 4 alts. I had thought of having a 6th account for mainly a Mage but assumed if I were to power-level that character I would only load 4 of my initial 5 accounts to stay in the 5 party size.
Same. I was thinking of using an extra account to make portals for the whole team if needed (and provide food/water), but that's maybe not so usefull if i make a network of warlock arround azeroth.

Quote Originally Posted by nodoze View Post
I am interested in people's thoughts on pros/cons of running 6-10 characters in the lower instances. Since we are a community there may be an option for 2 5boxers of the same level to run together if the speed of that helps outweigh any XP penalties.
It was just an idea who popup but i don't think that will be really efficient,in the worst case, i will keep my tank and boost only 4 other char.