Close
Page 27 of 32 FirstFirst ... 17 25 26 27 28 29 ... LastLast
Showing results 261 to 270 of 314
  1. #261

    Default

    Pretty sure you've never been able to learn one type of Engineering, then unlearn and get the other to be able to use both sets of items, they're tied to that specific Engineering(Gnomish Engineering and Goblin). Also https://classic.wowhead.com/item=106...-sapper-charge. "Explodes when triggered dealing 450 to 750 Fire damage to all enemies nearby and 375 to 625 damage to you. (5 Min Cooldown)"

    And after a quick google search i ran across this post -https://www.reddit.com/r/classicwow/...ces_ranked_by/. Might be a good idea to take a look at it to get a rough idea of what's available to you with Engineering in Classic.

  2. #262

    Default

    Engineers can also craft the field repair bot that lets you sell all of your junk and repair on all of your characters.

    Can save you a ton of time rather than having to hearth then fly/run all the way back to the instance.

    Really want to test if /casting engineering dynamite/grenades [@player] works. This could be so huge for melee teams. Round robin PBAE stun with a 1 minute cooldown? Yes please.

  3. #263

    Default

    As a boxer, what can we use to farm money on classic with a 5man group ?
    I guess stratholme and scholomance, but there is maybe other way ?

    Some profession cooldown like in alchemist is a thing ? Or really something marginal ?
    Last edited by Baltyre : 06-04-2019 at 12:20 PM

  4. #264

    Default

    level toons to 35, pull tailoring and alchemy >make 4x teams like that (make usually around 2k gold afk per 4 days)

  5. #265

    Default

    Interesting, what class do you use for your alt ? Druids to get to moonglade for Mooncloth ?

  6. #266

    Default

    Crafted stuff like arcanite reaper can sell for a ton if you're quick to level and farm the pattern early.

    As far as grinding goes, DM tribute runs can net you around 75G/hour plus the occasional epic/blue/book drop.

  7. #267

    Default

    Quote Originally Posted by Peregrine View Post
    level toons to 35, pull tailoring and alchemy > make 4x teams like that (make usually around 2k gold afk per 4 days)
    I am not sure I follow what you are saying. Could you please give a little more info on this?

  8. #268

    Default

    Level 35 is required to learn the final rank (226-300) in main production professions. Arcanite Transmute and Mooncloth have a cool down, so you can level characters to 35, level tailoring and alchemy to 300, then just log into those characters on CD to make the item. From what I recall on my server, making 2k per 4 days would have required something like 20+ characters, although his server may have been different and Classic prices will be different than they were in vanilla (but most likely closer to what private server prices are).

  9. #269

    Default

    Quote Originally Posted by Xyl41 View Post
    Level 35 is required to learn the final rank (226-300) in main production professions. Arcanite Transmute and Mooncloth have a cool down, so you can level characters to 35, level tailoring and alchemy to 300, then just log into those characters on CD to make the item. From what I recall on my server, making 2k per 4 days would have required something like 20+ characters, although his server may have been different and Classic prices will be different than they were in vanilla (but most likely closer to what private server prices are).
    I was considering something similar - though with fewer characters. Getting them to 35 shouldn't be a big issue, once you have a max level char like a mage or pala, but getting alchemy and tailoring to 300 on 20 characters (40 x 1-300) is not exactly cheap. So there's a good bunch of upfront capital required.

    That being said, but herbs and cloth are likely cheaper during the first months since there isn't much gold on the market yet. So it might be a good strategy to get your primary teams to 60, farm gold and invest that gold in the passive CD tradeskills. But it does strike me as a long-term investment rather than something that will make money up front.
    Classic - Pyrewood Village, Horde, EU

  10. #270

    Default

    Quote Originally Posted by Fuzzyboy View Post
    I was considering something similar...

    ...herbs and cloth are likely cheaper during the first months since there isn't much gold on the market yet. So it might be a good strategy to get your primary teams to 60, farm gold and invest that gold in the passive CD tradeskills. ...
    Sorry it has been a long time since I played Wow and did tradeskills.

    Could you please give some more insight into what you mean by passive CD tradeskills?

    The reason I ask is that currently my plan is to level a 5 man team of 3 Warriors + 2 Paladins to cap via instances and then likely grind BRD for quite awhile. My thought was that I would then feeding mats to various alts for processing.

    One thing I also am planning is to level 5 Warlocks to at least level 20 so I could park 4 of them with 2 level 1 alts at up to key 4 locations at a time (for example 1 at BRD entrance, 1-3 at PVP vendors, 1 at SM, etc) and use the 5th Warlock as a "Floater" to be able to double summon my 5 mains to wherever the 4 parked Warlocks are.

    If I then leveled these Parked Warlocks to 35 would they be able to leverage these passive CD tradeskills while at remote locations (BRD entrace, PVP Vendors, etc) or would they need to recall to crafting hubs in major cities to process mats and otherwise progress up crafting skills etc? I suspect that by leveraging the Floater Warlock I could make either scenario work but being able to process mats like cloth and disenchanting greens at remote locations would likely be easier.
    Last edited by nodoze : 06-10-2019 at 03:39 PM

Tags for this Thread

Posting Rules

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •