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  1. #1

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    Just curious what people think of my proposed horde comp.

    I three-box, and plan to only raid on one toon, and I guess farm and explore when I'm not raiding. I only want to dps in raid.

    My comp will be-
    Mage (raid toon)- undead
    Priest- undead
    Hunter- orc

    I thought maybe of going with a warrior instead of the hunter, but I love hunters! It's the closet thing I have to a main in BFA

  2. #2

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    Quote Originally Posted by stubbadub3000 View Post
    Mage (raid toon)- undead
    Priest- undead
    Hunter- orc
    Makes more sense to me to pick classes that can cover tank and healer roles since finding DPS is easy. You won't even need to pug DPS, you can 3man most dungeons while leveling.

    Warrior, priest and mage would be pretty solid.

    An alternative would be warrior, shaman and warlock if you want to min/max melee buffs for your warrior who will be doing most of the DPS most of the time. Imp buffs and curse of recklessness plus totems add a decent amount of DPS for a fury/prot warrior. Hell, even two healers would be solid so you could just go ham on the warrior.

    Most importantly you want a way to combat fear and to dispel magic effects and slows on your warrior.
    Last edited by Apatheist : 04-01-2019 at 09:15 AM

  3. #3

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    Thinking of a good composition for 2 5-man teams that I can throw together and do 10 mans with. This is what I have so far:

    Team A
    Warrior
    Priest
    Druid
    Mage
    Mage

    Team B
    Paladin
    Paladin
    Mage
    Mage
    Warlock

    I 5 boxed a few teams back in BC through WotlK and loved it and am looking to expand the challenge a bit with 10 mans.

    I realize that individually, as 5 man teams, they are not the best but with 10 mans in mind I was going for:

    Tank
    O Tank
    2-3 Healers
    5-6 DPS
    Appropriate array of buffs and utility

    Are there any changes I might make to the two teams to ensure more success or to make things easier on myself?


    **Edit: Swapped out S Priest for additional Mage. Forgot it was after BC before they became mana batteries.
    Last edited by Harem : 04-06-2019 at 08:12 AM

  4. #4

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    Quote Originally Posted by Harem View Post
    Team A
    Warrior
    Paladin
    Hunter
    Mage
    Mage

    Team B
    Druid
    Paladin
    Priest
    Mage
    Warlock
    That's how I'd level them.

    This would allow you to maximize AE threat on the druid (retribution aura, fire shield and thorns) and spec your priest as shadow to buff the warlocks DPS and it would give your first group access to blessings. Spec the druid hybrid resto/feral and you can just swap gear whenever you need a second tank for 10mans.

    If you're mostly looking at PvE I'd also swap out one of the mages in the first group for a hunter. Kiting makes a lot of fights much easier (Drakkisath) and tranquilizing shot is mandatory in some raids.
    Last edited by Apatheist : 04-07-2019 at 10:03 AM

  5. #5

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    Quote Originally Posted by Apatheist View Post
    That's how I'd level them.
    You prefer druid over paladin for off-tank? Are the priest buffs enough to warrant giving up the extra mage?

    The longer I look at this the more I like it. Thank you.

    Human warrior, pallys
    Night elf hunter and druid
    Gnome priest, mage, warlock or go dwarven priest?

  6. #6

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    Quote Originally Posted by Harem View Post
    You prefer druid over paladin for off-tank? Are the priest buffs enough to warrant giving up the extra mage?

    The longer I look at this the more I like it. Thank you.

    Human warrior, pallys
    Night elf hunter and druid
    Gnome priest, mage, warlock or go dwarven priest?
    Druids are better tanks than paladins, paladins are better healers than druids. Especially as an off tank, since they can do reasonable DPS as cat while not tanking or be used to spam decurse which is super useful in some fights. Either works fine in dungeons. My comments about paladins as tanks earlier in this thread were mostly based on the fact that I love holy paladins so I'm willing to put up with their deficiencies as tanks to have that utility. Both paladins and druids can tank or heal with the same spec as long as you've got gear for both roles you can always swap if you find you prefer one over the other for a particular dungeon.

    You'll want a priest for buffs and dispel magic. Dwarf priest with fear ward is the superior choice, especially in a group with a druid as a tank since they have no way of removing fear from themselves.

    Another option would be to bring a single mage for buffs, water and portals and then swap the other mages for warlocks. Would make the shadow weaving debuff from your priest that much more valuable in 10mans and improved shadow bolt shines with multiple warlocks.

    All the min-maxing is really only necessary if you plan on trying to raid with the groups. If you just want to do dungeons almost any comp will work. The only thing I'd consider "mandatory" is having at least one mage so you don't run out of water.
    Last edited by Apatheist : 04-08-2019 at 05:04 PM

  7. #7

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    I was planing of dual boxing a warrior-priest combo. Warrior for raiding and priest for pvp later on. I was thinking of adding a mage to my Team for portals, food, aoe farm and mby soloing 5-mans later. Will that slow me down in the leveling-phase?

  8. #8

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    Thanks for the feedback Apatheist.
    I've thought about it some more and for my first PVE team I think I'll go:

    Mage (Raid toon)- Undead or maybe Troll. I hate the troll model though! Enchanting/Tailoring
    Warrior- Orc, maybe Tauren. Skinning/Tailoring
    Shaman- Tauren, mainly as it will be my herbalist/miner.

    God I love planning out characters in rpgs

  9. #9

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    Quote Originally Posted by stubbadub3000 View Post
    Mage (Raid toon)- Undead or maybe Troll. I hate the troll model though! Enchanting/Tailoring
    If you're planning on playing the mage solo for raids or PvP you're definitely going to want to pick up engineering.

    Engineering is pretty much mandatory for everybody in both PvP and PvE in vanilla. Any serious raiding guild will require everybody to have engineering. It's actually great for tanks as well, giving you a high threat AE skill to pull with as well as the force reactive disk and a bunch of other gadgets that are pretty useful.

    Goblin sapper charges are also amazing for a boxer. Having 5 characters run in to a pile of enemies and pop an instant 500 damage AE at the same time is a lot of burst.
    Last edited by Apatheist : 04-16-2019 at 10:08 AM

  10. #10

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    Quote Originally Posted by Apatheist View Post
    You won't even need to pug DPS, you can 3man most dungeons while leveling.
    Uh, are you sure about this ? I don't ever recall being able to do any dungeon with only 3 (at level)
    2,3,5 boxing wow with Wow Open Box and MAMA, give them a try!
    (was 8 Boxing Wow with HotKeyNet and ISBoxer)
    Was streaming on twitch.tv/MooreaTv

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