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  1. #1

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    Quote Originally Posted by lobbery View Post
    I have a question regarding this fix.
    I've done the following:
    Added a "W" key press to the key (this is my move forward bind)
    Added a "T" key press to the key (this is my IWT bind)
    Added a "Q" key press to the key (this is my GSE damage rotation bind)

    I set this up in a round robin with 3 stages: W followed by T followed by Q. Now, it absolutely works but my characters step forward all the time
    wich means that they "push" the mob forward all the time until it actually makes it in behind my characters, i then have to spam the button pretty
    fast to make them turn and start doing damage again. I was under the impression that the "W" key were supposed to happen so fast that the characters
    dident really move, is this not the case or have i messed up something?

    it's shouldn't be the W that is moving them. It's probably the CTM started by the IWT

    It could be how you have layed out your IWT, this is mine.

  2. #2

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    This is what I tried:



    My other melee chars just stand still and do nut run up to the target (yes, click to move is active). What am I doing wrong?
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  3. #3
    Member JohnGabriel's Avatar
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    Oct 2008
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    Quote Originally Posted by Cryonic View Post
    This is what I tried:

    My other melee chars just stand still and do nut run up to the target (yes, click to move is active). What am I doing wrong?
    That should be working. I would have sent the W and IWT to 'other melee' but should still be working as is.

    I notice you created a new 'melee IWT' keymap, may be an issue in there.

    Did you have IWT working prior to trying this? Making sure you have the keybind for it set in game.

  4. #4

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    Quote Originally Posted by JohnGabriel View Post
    That should be working. I would have sent the W and IWT to 'other melee' but should still be working as is.

    I notice you created a new 'melee IWT' keymap, may be an issue in there.

    Did you have IWT working prior to trying this? Making sure you have the keybind for it set in game.
    Yes it was working before (with the annoying toons running away sometimes) but they always walked up to the target. I copied the keymap in use and made the alternation in the picture.

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