There is a serious problem with this kind of IWT.
Yes the characters no longer run away if you spam the key and they are on melee range from the mob, however if you spam it when they are far away from the mob (chasing, switching, pulling) then the characters move in a stutter step manner or like they are frozen (freeze/move freeze/move etc.) This makes switching/chasing very very slow but also sometimes they don't turn but keep stutter stepping towards the side they look and they fall off bridges or ninja pull accidentally. This problem doesn't happen if you click the key only once when far away from the mob but this isn't as easy as it looks because you may have one of your characters on melee range who may need to cast abilities before your other characters arrive. It makes tanking very hard. It wasn't so bad until now because I played from healer pov and I didn't have to tank, so it was manageable although still annoying. As a tank I'm thinking to go back to following because I have to switch and chase all the time. I can't afford to wait for the other melees to arrive in order to spam the key, neither I can check if they move towards the wrong side so that I stop spamming.
Don't get me wrong, it's much much better than the original IWT or following and I grinded many levels easily with my warriors thanks to it but it still cause some headaches especially during the end-game where proper tanking is needed. Any idea how can I fix this problem when spamming the key and the characters are far away from the mob? I'm using the same setup as Jabberie.
Hopefully you understand the problem that I describe, I'm not a native English speaker so It's hard to describe it properly. Let's just call this problem "freezing movement problem".
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