
Originally Posted by
MiRai
The problem is that ISBoxer works with many different games, and the Interact command is not exclusive to World of Warcraft, and so, for those other games, should the default setup also be sending the <Move Forward> key along with Interact? Probably not, since the information in this thread solves an issue that is only an issue in World of Warcraft. In addition, you point out another potential problem of adding it in by default: the fact that it is only used for melee, and would continuously interrupt ranged spell casters. If someone is playing a mixed-class team, they will still have to alter the Target of the Mapped Key, as well as create/adjust an ATG that they're not familiar with. Either way, it's additional work for the end user, which leads me to my next point.
ISBoxer has to be somewhat generic in its setup because of all of the different users that use it and games that it's used with, and, at some point, the user is expected to (eventually) learn how to configure some stuff on their own, and then figure out how to implement these things into their own, personal profile, since the Wizards can only take you so far (even if they were super ultra advanced). Personally, I think it's best if ISBoxer sticks with a more basic setup, and then users learn how to actually use the features of the program, and build upon that default setup.
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