Close
Showing results 1 to 10 of 67

Hybrid View

  1. #1
    Member JohnGabriel's Avatar
    Join Date
    Oct 2008
    Location
    Seattle Washington, USA
    Posts
    2272

    Default

    It will probably need updated next expansion.

    Indeed this feels wonderful and I am glad there is finally something to stop that wicky wacky runaway crap, its still just a bandaide covering an ever changing bug in the WoW client.

    I tried years ago to solve this, ebony mentioned the same, I bet a lot of people tried. This just wouldn't work back then, and never know if its going to work next expansion.

  2. #2

    Default

    John, I hope it does not break in the next expansion. Enjoy today, worry about tomorrow later

    Quote Originally Posted by MiRai View Post
    The problem is that ISBoxer works with many different games, and the Interact command is not exclusive to World of Warcraft, and so, for those other games, should the default setup also be sending the <Move Forward> key along with Interact? Probably not, since the information in this thread solves an issue that is only an issue in World of Warcraft. In addition, you point out another potential problem of adding it in by default: the fact that it is only used for melee, and would continuously interrupt ranged spell casters. If someone is playing a mixed-class team, they will still have to alter the Target of the Mapped Key, as well as create/adjust an ATG that they're not familiar with. Either way, it's additional work for the end user, which leads me to my next point.

    ISBoxer has to be somewhat generic in its setup because of all of the different users that use it and games that it's used with, and, at some point, the user is expected to (eventually) learn how to configure some stuff on their own, and then figure out how to implement these things into their own, personal profile, since the Wizards can only take you so far (even if they were super ultra advanced). Personally, I think it's best if ISBoxer sticks with a more basic setup, and then users learn how to actually use the features of the program, and build upon that default setup.
    Fair enough about the generic implementation of the Pro system. I forgot that Melee ATG isn't included by default in the Pro template anyway.

    I must point out that as a new user, who has made an effort to watch and learn from many of your excellent and informative videos, I've searched a lot, and experimented with almost all the ISBoxer features over the last month. I understand I don't have your years of experience, and I don't expect to have things handed to me on a plate. In fact the complexity of ISBoxer has become a kind of meta game. I'm almost disinterested in levelling because it's more compelling to create a new menu or keymap to solve challenges of rotations and healing. I've made plenty of dumb mistakes so far, and hopefully learned from them. But this was something I could not see a way to solve and only happened on John's video by chance.

    Perhaps then this solution could be mentioned in the wiki page http://isboxer.com/wiki/WoW:Interact_with_Target ?

  3. #3
    Member JohnGabriel's Avatar
    Join Date
    Oct 2008
    Location
    Seattle Washington, USA
    Posts
    2272

    Default

    Quote Originally Posted by Wizeowel View Post
    [..snip..] In fact the complexity of ISBoxer has become a kind of meta game. I'm almost disinterested in levelling because it's more compelling to create a new menu or keymap to solve challenges of rotations and healing.[..snip..]
    Oh yeah, I will often spend all night playing IsBoxer, its fun.

Posting Rules

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •