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  1. #1
    Member JohnGabriel's Avatar
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    Oct 2008
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    Seattle Washington, USA
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    2272

    Default Fixing the melee IWT runaway problem

    Hello everyone.

    I would like to start a dialog on the runaway melee toon issue when spamming Interact with Target (IWT) with Click to Move (CTM). Its most noticable if you send IWT every time with your DPS rotation, less noticable if you have a seperate keybind for IWT but it still happens. There is a very simple fix that solves this problem completely.

    - Send a Move Forward keybind immediately before you send your IWT keybind.

    I know you're thinking I'm joking, but that's it. The runaway toon problem is now completely solved.

    The software (isBoxer, Hotkeynet, etc) sends keys so fast a single movement key will not move your character, only reset all existing movement. Then the next IWT works as if it was the only time pressed, no matter how many times you spam it.

    It happens so quickly your toon will not be slowed down, will run just as fast as normal. Though if you watch the video closely you will notice the movement key causes the toons to run/skip because it resets the running animation everytime I press the DPS key.

    Heres the video. Enjoy your now well behaved melee teams and never worry about runaway again.



    Sorry for quality of video, haven't quite got the hang of pinnacle studio yet.

  2. #2

    Default

    Fantastic. I've generally strated using a manual, separate IWT in most situations, but I do have an option built in to re-enable auto-IWT as well for when I'm feelings lazy so it's nice to have an improvement on that setup as well.

  3. #3

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    Love this - going to implement now, had loads more problems with this recently

  4. #4

    Default

    John you're a genius!

  5. #5
    Member valkry's Avatar
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    Sep 2008
    Location
    Port Hedland, Australia
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    2009

    Default

    This is great, thank you!!
    Frostmourne (Oceanic) - Bloodlust - Alliance - 10 Boxer


  6. #6

    Default

    this is.. what i needed.
    Thank you JohnGabriel!
    I'm glad that more boxers are still looking for improvements here and there!
    keep up the good work!
    Multiboxing 10 accounts!
    Outland-Europe
    2 mistweaver monks - 8 Elemental shamans

  7. #7

    Default

    This is so good tried back key years ago but was pointless did not work would stop dps and u keep backing up but this just works. maybe it was a GCD change who knows :S


    nice find!




  8. #8

    Default

    oh, my god. This is amazing.

    Quick question - does it hurt casting? Say your ret paladin wants to throw down that flash of light? Interrupt or smooth sailing?
    FFXIV - Aether - Sargatanas
    Twitch - https://twitch.tv/multidayz
    Youtube - https://www.youtube.com/c/Multidayz

  9. #9
    Member JohnGabriel's Avatar
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    Default

    Quote Originally Posted by Ellay View Post
    oh, my god. This is amazing.

    Quick question - does it hurt casting? Say your ret paladin wants to throw down that flash of light? Interrupt or smooth sailing?
    I did not think to check this, my dps rotation does not have anything with a cast time. Gut feeling tells me it will be interrupted and melee will need to stop DPS to cast something.

    I kindof see that as a problem easier to fix. For example if you have an Action Target Group for melee and you send IWT->melee you can have your flash heal keybind first remove them from the ATG before casting then return them after.

    Thanks for the feedback. That's definitely more food for thought and something I have to look into.

  10. #10

    Default

    I am pretty sure it will break cast. I'll be testing it shortly on paladins. will report back

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