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  1. #31

  2. #32

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    Can someone walk me through setting this up I am new to this and my eyes are going cross eyed trying to grasp this.

  3. #33
    Member JohnGabriel's Avatar
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    Quote Originally Posted by VetSgtSchaeffer View Post
    Can someone walk me through setting this up I am new to this and my eyes are going cross eyed trying to grasp this.
    I am not sure how familiar you are with isBoxer, you'll need an ATG for melee.
    http://isboxer.com/wiki/ATG

    More information about IWT itself can be found here
    http://isboxer.com/wiki/WoW:Interact_with_Target

    After you have that, any of the above posts will help. Jabberie's post right above yours has an image with the changes you'd need. Also Wizeowl's post describes the steps.

    The theory behind it is the movement key resets all movement so any existing IWT/CTM is cancelled, thats why the movement key needs to be before your IWT/CTM keybind.

  4. #34

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    Correct me if I'm wrong but wouldn't this be against ToS? As it's 2 actions in 1 keypress? Most melees use IWT with their abilities so this would be using that ability and also the move forward command in 1 button press.

  5. #35

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    Quote Originally Posted by Bowells View Post
    Correct me if I'm wrong but wouldn't this be against ToS? As it's 2 actions in 1 keypress? Most melees use IWT with their abilities so this would be using that ability and also the move forward command in 1 button press.
    The standard implementation of auto-assist, auto-interact abilities in ISBoxer is already more than 1 keypress: assist FTL macro, click-to-move macro, IWT button. Sending multiple keys at once is absolutely fine.

    What's not fine is any kind of delay between the hardware action and the keypress message, e.g. that the keyup comes later than the keydown.

  6. #36

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    They can all be put into a macro, all those actions can be put into one macro and function normally. But if you add the Up Command then it wouldn't work as a macro. I was always under the impression that as long as it can be put in a macro in-game and function then it's allowed and anything else is not.

  7. #37
    Member JohnGabriel's Avatar
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    Quote Originally Posted by Bowells View Post
    I was always under the impression that as long as it can be put in a macro in-game and function then it's allowed and anything else is not.
    That seems like it would be a good general rule of thumb, but there's never been any blue post that I am aware of saying anything like that. You probably think that because anything not on the GCD can all be placed in the same macro and perform all with one click. But two things on the GCD cannot be macroed to cast at the same time.

    The movement keys are not on the GCD and can be used at the same time as other abilities without any problems at all. Running while shooting as an example. Nothing wrong with that at all.

  8. #38

  9. #39

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    Quote Originally Posted by Wizeowel View Post
    The standard implementation of auto-assist, auto-interact abilities in ISBoxer is already more than 1 keypress: assist FTL macro, click-to-move macro, IWT button. Sending multiple keys at once is absolutely fine.

    What's not fine is any kind of delay between the hardware action and the keypress message, e.g. that the keyup comes later than the keydown.

    Wait, so 1 keypress = 1 action is no longer valid? I somehow doubt that (last time I asked about this it wasn't allowed :https://www.dual-boxing.com/threads/...221#post423221) .
    I suppose you could separate those actions to 2 actions with out breaking the 1 click - 1 action rule:

    #1 - Keydown
    Code:
    /assist
    /console autoInteract 1
    #2 - Keyup
    Code:
    IWT

    About this:
    Quote Originally Posted by JohnGabriel View Post
    You probably think that because anything not on the GCD can all be placed in the same macro and perform all with one click. But two things on the GCD cannot be macroed to cast at the same time.

    The movement keys are not on the GCD and can be used at the same time as other abilities without any problems at all. Running while shooting as an example. Nothing wrong with that at all.
    Ok, now I'm confused. Is there a blue-post that says this is fine?
    1 click --> 1 action only applies for abilities with GCD?
    Last edited by aasi888 : 11-06-2019 at 12:03 PM

  10. #40

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    Quote Originally Posted by aasi888 View Post
    #1 - Keydown
    Code:
    /assist
    /console autoInteract 1
    #2 - Keyup
    Code:
    IWT
    That would still not be something you can do in game (can’t bind different actions to keyup and keydown)
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