Hey guys. One of my favorite subjects!
I have been a trinity boxer (ISBoxer) since Wrath. Having said that my years of experience and advice would be:
1. Restrict your rotations and calls to GS/GSE to ingame only. This reduces overhead in IsBoxer.
2. Make sure all your characters have the same keybinds (ST/AE, Interrupts, Focus / Target CC, etc)
3. In those here's your macro template. Just replace the given item with your ability
Make a ? Hotkey and label it "F"
Make a ? Hotkey and label it "T"#showtooltip
/cast [@focus, harm, exists][] SpellNameHere
#showtooltip
/cast SpellNameHere
For an example team: DK (blood), SHM (resto), Warlock * 3
- [ = Focus round robin interrupts (Mind Freeze, Wind Shear, Command Demon, Command Demon, Command Demon)
- ] = Target round robin interrupts (same as above).
- ALT + [ = Focus round robin CC (Asphyxiate, Hex, Fear, Fear, Fear)
- ALT + ] = Target round robin CC (Same as above)
If a particular character doesn't have an interrupt or CC this can be solved by making ATGs in Isboxer for the roles.
Roles such as: Interrupt, CC, CC2, CC3 for some classes have multiple CCs they can use. Make sure to put classes where they belong.
Then in ISBoxer specify in your keymaps to round robin within those selections. I'm a lefty so my key layout looks like this:
- [ = interrupt focus
- ] = interrupt target
- ALT + [ = cc focus
- ALT + ] = cc target
- SHIFT + [ = cc2 focus
- SHIFT + ] = cc2 target
- CTRL + [ = cc3 focus
- CTRL + ] = cc3 target
Might seem overkill but it will make use of EVERY CC you have in your arsenal. Incredibly useful once you get the hang of it.
For damage I break mine into 3 generics. ST (single target), AE (area of affect), SV (Survival)
In GS / GSE SV should mimic ST but your defensives should be in there. ST and AE is w/e your normal rotations are there.
Keybinds (again lefty)
ST = \
AE = SHIFT + \
SV = ALT + \
I have a keymap TOGGLE AE ST in my keymaps. This way I can switch between standard AE or ST if the fight demands a lengthy period of one or the other. Whichever is selected is the active one.
On Proc-based classes:
You want to generalize your needs as much as possible. For a time I used a separate set of rules for these guys. Like Demo lock has a proc based instant that's pretty important (non-proc is 4.5 seconds). I would just bind that somewhere else and watch for procs in the windows (weakauras is great for this as you can make a giant sign in a visible area of your FX / small windows) that indicates one or more are proccing. The logic on that one is easy though. You never want to cast soul fire without it procced. So a second binding to instacast it or stopcasting periodically does the job. Then bind that somewhere to your rotation.
Some aren't so easy though. For those I'd just reroll as it isn't worth the trouble. You will already be very busy in 5 mans avoiding crap and using cooldowns properly.
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