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Thread: Healing setups?

  1. #1

    Default Healing setups?

    Howdy,

    I've been trying to figure out a healing setup for a while. I used to box with 4 toons and a friend of mine was playing the healer, so I never really had to worry about healing too much.

    I play trinity setup with pally tank, mage, hunter, enc shaman and druid as a healer. (yeah, why do it the easy way, all different classes, including melee DSP). I did the pro-healing setup (thanks Mirai) so I can click heal easily to get the HOT to different toons, with my pull key druid drops Efflorescence @player, and I did a isBoxer rotation to keep lifebloom on the tank and rotates rejuvenation for the whole party.

    Generally, the setup works well and I can do low-level mythics just fine, but once the going gets tough and the basic healing cannot keep up, I don't have time (or mouse dexterity) to start to click other heals on the party and once the basic healing is not enough I'll wipe. Usually, at the time the healer would have had many more spells that I didn't have time to use, like tranq, regrowth, (even flourish), wild growth etc.

    So any ideas on how to setup the oh-shit phase with the team to push further?

    --franco

  2. #2
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    Default

    I'm eagerly awaiting someones response to this as I too have a Druid healer (well, 5x Druids trinity setup). And while basic healing works just fine I expect to encounter issues at higher level instances.

    With my high-level Paladin group (Mythisc) I use basic click healing but everyone in the group performs the same heal.

  3. #3

    Default

    Mythic+ I would not advise click healing. It's too slow and it burdens your reaction time.

    My setup is a bit more complicated and requires more keyboard / mouse layout but the idea is pretty simple. GSE macros tied to a keymap for slot healing. 1-5.

    Ex with resto shaman:


    Sequences["RSHM-HEAL-CharNameHere-ST"] = {PreMacro = [[


    ]],
    '/cast [nomounted, @CharNameHere, exists] Riptide',
    '/cast [nomounted, @CharNameHere, exists] Healing Wave',
    '/castsequence [nomounted] reset=5 Healing Stream Totem, Cloudburst Totem',
    PostMacro = [[


    ]],
    }


    Sequences["RSHM-HEAL-CharNameHere-SV"] = {
    PreMacro = [[


    ]],
    '/cast [@CharNameHere, exists] Riptide',
    '/cast [@CharNameHere, exists] Healing Surge',
    PostMacro = [[


    ]],
    }


    Sequences["RSHM-HEAL-CharNameHere-AE"] = {
    PreMacro = [[
    ]],
    '/cast [@CharNameHere, exists] Chain Heal',
    }


    Sequences["RSHM-DISPEL-CharNameHere"] = {
    '/cast [@CharNameHere, exists] Purify Spirit',
    }
    GSE will allow you to simplify your hotkey layout. Then you add this to a macro in WoW:

    /click RSHM-HEAL-CharNameHere-ST

    Will heal CharNameHere without having to target them. Immensely helpful in a pinch where your cursor can be anywhere without being a burden. Also allows you to DPS the MoB without losing much downtime.

    In the SV part I also command the slave being healed to use a defensive cooldown, a healthstone and/or some other defensives.

    Adding this healer keymap improved my reaction times immensely. It's a bear to set all this up for every character but the payoff is worth it.

  4. #4

    Default

    I played the mixed trinity setup early in the expansion, but quickly gave it up and went with all same class teams.

    Back when I was running trinity I kept everything in IsBoxer, created a menu and placed it next to the party frame. I just click the button next to the name when heals were needed. One button to heal, one to cleanse, I think I had 5 buttons for each toon but cant remember what I had the rest do. For the most part I depended on the disc priests dps rotation to heal everyone. And like you I couldn't keep up during the tough times.

    I just gave up trying to make it work, would rather go the fun route. Every expansion seems to change things, maybe the trinity team setup will make a comeback in BfA.

  5. #5
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    On my other teams (5x Tank Pally and 5x Afflication Warlocks) I won't worry so much about healing. Though, the pally group do occasionally need to heal but with all 5 throwing out a single small heal it works out well. But with my all Druid team its not as simple.

    I tried 5x Boomkin but that failed at higher levels so I went to the trinity group. I've been using repeater region for the healer and the whole team can throw HoTs on the tank in an emergency but as has been pointed out by the OP its going to be a huge problem come Mythics.

    Based on Mad Milita's advise I implemented GSE for DPS only (yet to use it for healing) and its make a significant difference to my DPS! I'll spend some time next week and reorganise my setup for GSE healing.

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