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  1. #11

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    Quote Originally Posted by Grondir View Post
    Cheers guys.

    With everything I'm reading, I may be tempted to run 3 instead of 5. That way I can see if I can pick up a separate tank and healer.

    Been looking at the Island Expeditions but it looks like they're a pet/mount/AP grind with no actual loot....



    Still not sure haha
    why 3 box? surely 5 would be better? is there something we should know?

  2. #12

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    Yes it was pretty much a wipe. It was super rough in BWL on some of the dragon fights. You had to wait for 5 sunders or so. This is where the Thunderfury shined. That thing could hold aggro like no other.
    Sargeras - Alliance

  3. #13

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    Quote Originally Posted by Kojiiko View Post
    why 3 box? surely 5 would be better? is there something we should know?
    A lot of the content in BfA is focused around 3 player groups.

  4. #14

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    Quote Originally Posted by Ellay View Post
    Being able to do one swipe of aoe and you have almost permanent threat and just kite the trash.
    It isn't my job as a tank to watch my threat. It isn't a DDs job to watch it's threat either.
    If it is part of the boss mechanic - okay - otherwise I prefer snap aggro.

    My job as a tank is positioning the mobs right, watching boss abilitys to move out of, move into, turn the boss, run away or counter with my cooldowns while using abilities to reduce the damage I take while watching out for adds to bind them on me. That is my job, not fighting for aggro against the DDs.

    Quote Originally Posted by Ughmahedhurtz View Post
    For those of you that raided back in Ye Olden Days, if a tank lost aggro, would it run around and one-shot everyone but tanks?
    Usually: one mob in a raid that is not caster would one-shot everything that was wearing cloth and two-shot everything that isn't a tank.
    | Keyclone + AHK | Alliance | EU | PvE |

  5. #15

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    Not bothered about it here. Blood DK is a creature of big damage and threat. Worse that happens is I have to toggle the DPS off until the tank has gathered everything up. It's a pain to do that but a minor one.

  6. #16

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    Quote Originally Posted by Ritley View Post
    A lot of the content in BfA is focused around 3 player groups.
    Like what for example? The only thing I see is Island Expeditions.
    Last edited by MiRai : 07-07-2018 at 01:45 PM Reason: Formatting - Automatic Text Color

  7. #17
    Multiboxologist MiRai's Avatar
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    Quote Originally Posted by Pocahuntess View Post
    Like what for example? The only thing I see is Island Expeditions.
    While that is the only 3-man content that they've been talking about for BFA, it is supposed to be the main piece of content that players are expected to participate in, in order to get Azurite Power. That doesn't mean that I'd recommend that people only 3-box (unless that's all they want), since the biggest upgrades are going to come from 5-man+ content (as it always has).
    Do not send me a PM if what you want to talk about isn't absolutely private.
    Ask your questions on the forum where others can also benefit from the information.

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  8. #18

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    Quote Originally Posted by Ughmahedhurtz View Post
    Yeah, I get the mechanical application, what I don't understand is how changing this as noted would provide increased fun for players across encounter/instance types.

    For those of you that raided back in Ye Olden Days, if a tank lost aggro, would it run around and one-shot everyone but tanks?
    I remember when I did heavy raiding in Cata that there was always a 2 or 3 second wait for dps to let tank get agro unless you wre a rogue or hunter that could tricks the tank. But yes, Lose aggro and your dps was one shot.

    And i feel like it maybe isnt so much aimed at fun as to increase the difficulty of some encounters. The big problem is that Ive noticed in my limited dungeoning leveling up and at 110 is that tanks face-roll pull entire instances while dps can go full bore and not get aggro. Obviously, I dont think Blizz intended this. This especially makes sense in my mind now that mythic dungeons are going to be a competitive part of the MLG WoW scene.

    And relating to OP's question. Im currently perusing 1 mixed team Encompassing the 5 classes I feel like I will want to play most in BFA (Lock, War, Sham, Dk, Druid) and on them I have all the professions I want. This will allow me to grind, gear up, and gain rep with factions if needed for recipes. I will likely level up my 4 other dks and a druid to do my farming. I like to play solo in addiditon to multibox so that why I went for the mixed team instead of the single class spam, though 5 120 blood dks sounds fun.
    Last edited by djensen2010 : 07-17-2018 at 06:49 PM

  9. #19

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    I boxed those Cata dungeons. Back then my 3 DPS on my trinity team were all hunters. So aggro wasn't a problem.

    If you want to do this right just have a toggle setup to disable broadcasting to the DPS. Usually part of a group assignment. If you drive from the tank or even the healer the DPS could be on follow while the tank gathers everything up. Then hit the toggle again once the tank has secured aggro.

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