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Thread: [BFA] World pvp

  1. #131
    Rated Arena Member Kruschpakx4's Avatar
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    So I have no idea about the numbers but from what I've read about talents 4 prot paladins + rnd melee will dominate world pvp since you will have almost 100% uptime on anything with that concecration design

    even though i dislike the game in the current state, this shit could be funny

  2. #132

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    Quote Originally Posted by Kruschpakx4 View Post
    So I have no idea about the numbers but from what I've read about talents 4 prot paladins + rnd melee will dominate world pvp since you will have almost 100% uptime on anything with that concecration design

    even though i dislike the game in the current state, this shit could be funny
    why not just 5 Prots?
    Currently 5 Boxing 5 Protection Paladins on Whisperwind Alliance
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  3. #133
    Rated Arena Member Kruschpakx4's Avatar
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    with 4,5 sec concecration cooldown 4 prots have already everything to keep the mobility going, i think adding deathgrip or tremor/purge or even mortal strike/warbanner to that comp makes it even better than 5 prot. Or if you wanna run 5 paladins already i would atleast make one of them holy since you effectively have a massdispell with cleanse the weak pvp talent as long as your toons are all within aura radius...this would make fear useless against that team since the prots can use the spell bop on the holy to dispel magic and the holy in return can dispell all the fears at once...just need need some trinket rotation for that

    but honeslty i wanna play this with arcane mage and kill stuff out of mass invis that would be hilarious to watch

    side note: what a shame that windfury totem got removed holy shit
    Last edited by Kruschpakx4 : 08-05-2018 at 09:09 PM

  4. #134

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    Just thought I would post my current wPvP experiences - been doing it most nights. Mixed opinions but as somebody who has always had a gear disadvantage I think overall the changes are better even with the lack of mobility with removal of follow.

    2x Ret Pally 6x Unholy DK 2x Mistweaver Monk

    This is my "main team" and I'm currently finding it very fun. With the correct spec the Unholy DK DPS is VERY good - in large PvP raids I'm normally top of the damage meters at ilvl 200/205.
    Very good burs, don't need to be near the target to be effective and do alot of splash AoE (focus healers and normally kill their DPS by accident).

    Burst is very good to kill a healer in seconds.. if the healer has seen you first they can still survive longer than feels balanced compared to DPS. DPS and Tanks die literally within seconds.

    Seems to take a group of 6+ to have a chance at killing me and 2 of them need to be healers. Unfortunately seems to be more healers than DPS on my realms now (I play in high wPvP areas) so groups are starting to hurt a little more.

    All of my chars spam IWT with most attacks.

    Overall enjoyable. Melt anything 1 v 1, very good in group. Weakness is multiple healers.

    8x Affliction Warlock 2x Mistweaver Monk


    I have mixxed opinions on this team - they seem to do very well in some situations but very little in others. Damage is amazing but no burst, just sustaned.

    In large group vs group fights they are VERY good and pick people off very fast. In small group fights they do well until a healer/melee combo hits. Find it hard to get back into the fight once a melee starts pounding me.

    CoS on rogues doesn't help although they don't seem to hit too hard.

    Will re-evaluate talents now I know Curse of Fragility stacks as that could be fun!!

    Summary

    I really like the new balance, I don't find anybody "scares" me.. I've had Guardians and DH with insane ilvl take me out but in pre-patch there is no single class or even 2/3 people that can take me on. When it gets to 4/5 with a healer can be difficult. 5+ with healer is a difficult fight.

    My Monks (healers) not really set up correctly and have played with swapping the ~Pallys to holy. With the new /follow changes I'm getting used to control rather than refining things like healing - finding my single target healing difficult during combat now.


    Follow Changes

    Overall can still play and boxxing is still viable in wPVP - I find it harder on my warlocks than my Melee but I've always used IWT spam on them so not a huge change other than moving from Blood to Unholy.

    One thing I have noticed is I now play WoW between two houses, one with top internet and another with normal broadband and WOW that makes a massive difference, more than I would know.

    The poorer internet causes me the following problems I've never noticed before;

    - Can't follow target engaged in wPvP (I know this is by design but is noticeably different on slower connection)
    - Some chars stuck in combat longer than others when nobody is around (again, much worse)
    - Too far to follow when the toons are very close
    - Follow breaks and toons get lost
    - Toons run away for no reason
    - IWT takes a few clicks to work

    So overall 50/50. Love the balance but do think healers need tweaking. Hate the follow changes. I kill more people pre-patch so I'd take the balance over the lack of /follow in combat.

    I just hope the stats don't get massivley out and back to how it was as new content brings out new gear.

  5. #135

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    Its when you have around 20 characters, that you can properly and litterarly 1-shot others

  6. #136

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    Quote Originally Posted by WOWBOX40 View Post
    Its when you have around 20 characters, that you can properly and litterarly 1-shot others
    Haha, love it!

    My 10 are pretty good, much better than in Leigon but can be countered by a couple of healers.

    I'm at a point where people form raids to come hunt me so must be upsetting a few

  7. #137

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    When the pvp fighting ends, I sometimes get stuck being unable to /follow fluidly for a good 10-15 seconds still, even with non pet classes. Is everyone else experiencing that? It's super frustrating
    FFXIV - Aether - Sargatanas
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  8. #138

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    Quote Originally Posted by Ellay View Post
    When the pvp fighting ends, I sometimes get stuck being unable to /follow fluidly for a good 10-15 seconds still, even with non pet classes. Is everyone else experiencing that? It's super frustrating
    Yes, this is indeed frustrating .. but happening unfortunatly..

    I noticed that with feral druids, when you enter stealth after combat you are able to pick up follow again bit faster.
    Multiboxing 10 accounts!
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    2 mistweaver monks - 8 Elemental shamans

  9. #139
    Member valkry's Avatar
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    Quote Originally Posted by tanknspanker View Post
    Yes, this is indeed frustrating .. but happening unfortunatly..

    I noticed that with feral druids, when you enter stealth after combat you are able to pick up follow again bit faster.
    This is also true with my rogues. Able to follow a lot sooner after combat than my other teams.
    Frostmourne (Oceanic) - Bloodlust - Alliance - 10 Boxer


  10. #140

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    I'm thinking it might be related to dots or similar on the main still flag until they stop ticking even if the target is gone.

    Side note, I got the blasted alterac pup and the thing randomly stops working in pvp!! Was so excited to get the hunters back in action but it was a waste full bags and all.
    FFXIV - Aether - Sargatanas
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