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Thread: [BFA] World pvp

  1. #91

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    Quote Originally Posted by Nezreck View Post
    Unfortunately this is not experience i am having right now, i have been going out of my way to do the wardens towers on all 7 teams of 5 i have each day to get the mounts from the changed Honor system. When i engage a mob and kill it the time between follow breaking and pvp combat clearing can range anywhere from 10-30 seconds, sometimes even when just standing there or i'm mounted in the air not attacking anything at all it breaks 5-10 times back to back spastically. Another issue with hunters specifically is that pets seem to trigger pvp combat break just for being present what so ever, And the inability to IWT with ranged is really painful. Face Toward Target only appears to work for me if a target is within 5 yards as well. i'm honestly really bummed out about this change because it causes so much more hassle to get stuff done, Even when i purposely go out of my way to never actually fight anyone in world pvp.
    Well I don't know man. I'm doing all the warden's towers on my teams as well and follow strobe kicks back on within seconds of me killing mobs. By the time I hit IWT and loot follow is working again.

  2. #92

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    Quote Originally Posted by Ritley View Post
    Well I don't know man. I'm doing all the warden's towers on my teams as well and follow strobe kicks back on within seconds of me killing mobs. By the time I hit IWT and loot follow is working again.
    What's your team combo?
    I noticed if I dismiss my pets right after combat, it's less of an issue.
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  3. #93

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    Quote Originally Posted by Ellay View Post
    What's your team combo?
    I noticed if I dismiss my pets right after combat, it's less of an issue.

    I confirm this, on my hunters i just dismiss pets > FD and mount up. It's still a hassle and if i want to go through this pain, i'll just queue for a BG.

  4. #94

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    Quote Originally Posted by Ritley View Post
    Follow breaks for about half a second while you annihilate the NPCs at the Warden Towers. It will work again pretty much right after you finish killing whatever it is you're currently fighting. It's really not a big deal...
    Nope. As others have said there will be times something has aggro but you don't see it right away and will be losing characters left and right to it. I've had the misfortune many times just watching one character not mount for 10-20 seconds only to find some stuck mob in a hill was preventing them from leaving combat.

    This change if it stays is going to make you a massive target for trolling. Someone for example who just slaps you into combat and then vanishes or even the game just throwing random streams of mobs at you is going to become infuriating.

    I am alright with PvP being off limits to us but it should not under any circumstances prevent us from engaging in PvE. That's a bridge too far.

  5. #95

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    I would just set up the brew-pup as an alternate follow condition.
    "Tact is for those that lack the wit for sarcasm."
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  6. #96

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    I did a very small sample of PvP/Warden tower with a 5x Druid team and the /follow after combat issue is significantly less than the hunter team. There is definitely something wrong with pets.
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  7. #97

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    So am I reading here that Follow is breaking after ANY combat now?? If that's the case, boxing is pretty much done. You guys aren't going to be able to tolerate that annoyance for long!

  8. #98
    Member JohnGabriel's Avatar
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    With bound to account honor I'm getting 5 times the honor for every warden tower. I'm going to have my honor level 40 mount just from the towers. Yes its a slight pain to lose follow every time I attack but as long as I am not fighting real people its no big deal.

    Really sorry for the people who love World PvP, they're making it so tough on you. But I know you guys will figure out something, the community always does.

  9. #99
    Multiboxologist MiRai's Avatar
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    I'm going to wager that the amount of time required to re-follow is greatly based upon your latency to the game server you're playing on—the lower the latency, the faster you will fall out of combat; the higher the latency, the longer it's going to take.

    And before anyone jumps on me about this statement, remember that when you enable War Mode you are being thrown to a different server with everyone else that has War Mode enabled. You may end up in a different data center, or a different server rack with different specs on the hardware within the server than the one you normally play on.

    Quote Originally Posted by Malky View Post
    edit: I think i'll be sticking to PVE for Mboxing and the occasional 1 toon pvp with friends.
    That's generally where I've fallen for the past several expansions.

    Quote Originally Posted by Pocahuntess View Post
    So am I reading here that Follow is breaking after ANY combat now?? If that's the case, boxing is pretty much done. You guys aren't going to be able to tolerate that annoyance for long!
    Just to be clear, it's PvP multiboxing that is taking a hit, not all multiboxing. I'm just clarifying because I know someone, somewhere is going to read your post and your post alone, not bother to look at the name of the thread, and then begin to spread information based off of it.
    Do not send me a PM if what you want to talk about isn't absolutely private.
    Ask your questions on the forum where others can also benefit from the information.

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  10. #100

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    Quote Originally Posted by JohnGabriel View Post
    With bound to account honor I'm getting 5 times the honor for every warden tower. I'm going to have my honor level 40 mount just from the towers. Yes its a slight pain to lose follow every time I attack but as long as I am not fighting real people its no big deal.
    This is a really good upside, getting 2.5K honor on world quests per team is insane.

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