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  1. #11

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    Quote Originally Posted by Kruschpakx4 View Post
    ... with that going away Im not sure multiboxers are able to win fights against an equally sized group of people.
    While this of course limits what one could hope to achieve while multiboxing, I'm not entirely convinced that we should be able to win against an equal group of organized and presumably competent players. The game is not designed with us in mind and it seems to me that just bursting the same target to 100-0% them before they have a chance to react being a viable strategy to be competitive is not a very healthy state of gameplay. Granted most groups could not achieve the pinpoint burst multiboxing can offer under the right circumstances.

    Yes, the change might hurt us, but if the common player is better off with the change, they're probably doing the right thing. In this context we're irrelevant in a way and it would not really be fair to judge Blizz based on how changes affect us.
    Last edited by Wubsie : 04-04-2018 at 05:30 AM

  2. #12
    Rated Arena Member Kruschpakx4's Avatar
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    Quote Originally Posted by Wubsie View Post
    ... I'm not entirely convinced that we should be able to win against an equal group of organized and presumably competent players. The game is not designed with us in mind ...
    If the game is not designed with us in mind then why shouldnt we be able to beat an equally sized group of good players if the boxer is good aswell? Since there is no one in the dev team that checks if class balance does favour multiboxing for some specs these things eventually happen when you got almost 40? different specs.


    Quote Originally Posted by Wubsie View Post
    it seems to me that just bursting the same target to 100-0% them before they have a chance to react being a viable strategy to be competitive is not a very healthy state of gameplay.
    well why not? were not talking about 1v1 here and some specs rely on burst due to lack of cc or other things. And there is a difference between having no chance to react and reacting too slow because if Im smart and I run towards a group of elemental shamans I better not gcd block myself when I see he him targeting me and he starts glowing red and lava bursts flying towards me. As I said already earlier people at 2,2k+ even managed to bubble the mop enhancer oneshot. The problem we get now for example is that in the situation where an enhance shaman could pop ascendance and force a mage to block, the mage can now simply blink away since the enhance is on gcd and disengage behind pillar and wait for ascendance to fade, while prenerf the enhance would've gotten his windstrike out and forced mage block easily. So in the end its a direct nerf to classes who rely on their 3 minute cooldowns to do actual damage.

    Wether its for the good or the bad, 3 minute cooldowns would certainly become less attractive with this change and then the game becomes a dps race which boxers usually lose since we cant use cc as effectively.

    Quote Originally Posted by Wubsie View Post
    In this context we're irrelevant in a way and it would not really be fair to judge Blizz based on how changes affect us.
    Im ranting about multiboxing viability in the multiboxing forum, seems fine to me.
    Last edited by Kruschpakx4 : 04-04-2018 at 12:05 PM

  3. #13

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    I'm not trying to start an argument here...

    Quote Originally Posted by Kruschpakx4 View Post
    If the game is not designed with us in mind then why shouldnt we be able to beat an equally sized group of good players if the boxer is good aswell? Since there is no one in the dev team that checks if class balance does favour multiboxing for some specs these things eventually happen when you got almost 40? different specs.
    I'm not saying the game should be made such that you can not win as a boxer. I am saying that it's very unlikely that one person controlling X amount of characters is able to get the same level of efficiency and "correct" gameplay out of them compared to a group of individual players. This would then suggest that the group of individual players should be at an advantage and therefore more likely to win. If you can however turn it in to a 5v4/3, with coordinated burst, then of course the odds are vastly better. My point was that being able to do so might not be ideal from a purely game design perspective.

    Quote Originally Posted by Kruschpakx4 View Post
    Im ranting about multiboxing viability in the multiboxing forum, seems fine to me.
    And do carry on, by all means. I'm merely commenting that there is a difference between a bad choise in game design (which I think the GCD change is) and a choise in game design that is bad for us.

  4. #14
    Member Fat Tire's Avatar
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    Naw...

    I would absolutely take BC/Wotlk pvp over any other time in the game. gcd was on almost everything including interrupts. If damage isnt enough to kill then they will increase it or add more kill shot/execute mechanisms again.

  5. #15
    Rated Arena Member Kruschpakx4's Avatar
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    Quote Originally Posted by Fat Tire View Post
    Naw...

    I would absolutely take BC/Wotlk pvp over any other time in the game. gcd was on almost everything including interrupts. If damage isnt enough to kill then they will increase it or add more kill shot/execute mechanisms again.
    Gcd on interrupts went away with wotlk and in BC you could even go as far as stacking healing and dps on-use trinkets to maximize damage (30% of healingpower went into spellpower). Other than that I dont know which offensive abilities you mean that had gcd? Remember aelli oneshoting everything with em ns trinket chainlight. These days were so good because a) no gcd on offensive stuff and b) lack of aoe cc in pvp. The gcd on interrupts in tbc was good but if that one is about to come back then you would also have to remove all those instant 0->100% hp heals.

    Quote Originally Posted by Wubsie View Post
    I am saying that it's very unlikely that one person controlling X amount of characters is able to get the same level of efficiency and "correct" gameplay out of them compared to a group of individual players. This would then suggest that the group of individual players should be at an advantage and therefore more likely to win. If you can however turn it in to a 5v4/3, with coordinated burst, then of course the odds are vastly better. My point was that being able to do so might not be ideal from a purely game design perspective.
    Thats the problem when you have a spec in the game which is purely designed around burst damage in pvp at the cost of having zero cc.

    The problem is if you start putting gcd on offensive stuff now while keeping all those differenct spec designs as they are, then you just create a massive imbalance depending on how much each spec relies on his cooldowns to do damage
    Last edited by Kruschpakx4 : 04-05-2018 at 08:13 AM

  6. #16

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    Quote Originally Posted by Kruschpakx4 View Post
    ofc you can always add more toons to compensate for a less burst game but for 5 boxing it makes quite a difference especially shamans aint doing that great in legion outside ascendance (well atleast for boxing). The major advantage for this comp over the past years was being able to oneshot 1-2 people very fast so you could take up more people, with that going away Im not sure multiboxers are able to win fights against an equally sized group of people.

    I hear ya. It does impact us in a way the other team isn't impacted. But it does force you to reconsider the effectiveness of the class.

    We don't need to 1 shot people to win though. You can go with a CC-orientated group and do just fine. The difference for us is we have to get off first. Always. just like in damage. If we fall behind we're toast.

    I stopped playing my hunters for this reason. Great damage yes but their toolkit is so garbage for multiboxing. Warlocks thus far have been superior with all the CC they have and utility.

    I never felt like 2s or 3s were out of reach. I just never put the time in to be any good at them. Yes there will always be positioning problems. Gotta play around that weakness to get the strengths that work. Like CC chaining. Nobody can do it like we do. One mind knows better how to rotate DRs than three minds.

  7. #17
    Rated Arena Member Kruschpakx4's Avatar
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    instead of 2s and 3s, well they might work, but i would rather look forward to 6v6 RBG, even without follow if the map designs are small and made around one objective then interact with target could be suifficient to be succesfull at it. The reason i would prefer RBG then is because oneshots arent as powerful there anyway since its not about just winning one fight, so maybe the dk+ret combo gets its comeback after all.

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