Close
Page 1 of 2 1 2 LastLast
Showing results 1 to 10 of 18

Hybrid View

  1. #1
    Rated Arena Member Kruschpakx4's Avatar
    Join Date
    Dec 2008
    Location
    Innsbruck
    Posts
    1352

    Default So you thought it could not go further downhill for us?

    https://blue.mmo-champion.com/topic/...ns-on-the-gcd/

    tldr version: offensive cooldowns AND offensive trinkets will be put on GCD, while defensive cooldowns stay off gcd. Regardless if you are into arena or world pvp, this change is so terrible I don't even have words for it. The game basically turns from oneshot macro into oneshot opponent to Ascendance - 1. gcd, bloodfury - 2nd gcd, trinket - 3rd gcd - windstrike - oh opponent backpedaled 30 yard away already.

    Fyi when i played quadruple enhance in 5v5 in mop or triple enhance in 3s, legion, most losses I had were due to random cc that hit between ascendance pop and stormblast/winstrike cast that were like 0.1 sec apart.
    Last edited by Kruschpakx4 : 03-26-2018 at 05:05 AM

  2. #2

    Default

    I'm generally in favor of getting rid of too much CD stacking that leads to insta-gibbing opponents out of nowhere, even without the help of the focus-fire of multiboxing. I also always prefered a control style of gameplay in arena, but I suppose that's just that personal preference.

    However it does seem a bit excessive for it to take 3-4 globals just to get your cooldowns running for most players. If this includes every offensive CD, a troll boomkin might take 5 globals (berserking, incarnation, celestial alignment, trinket, Warrior of Elune) to get everything up. That's 7.5 seconds of just standing there powering up. Last I checked this was not DBZ... That in arena is an eternity and makes burst outside of full CC lock downs a whole lot easier to avoid.

    Seems like the change is a rather substantial nerf to the troll and orc racials and especially in late game might not make them worth using over using the GCD on a damaging ability.

  3. #3
    Rated Arena Member Kruschpakx4's Avatar
    Join Date
    Dec 2008
    Location
    Innsbruck
    Posts
    1352

    Default

    Quote Originally Posted by Wubsie View Post
    I'm generally in favor of getting rid of too much CD stacking that leads to insta-gibbing opponents out of nowhere, even without the help of the focus-fire of multiboxing. I also always prefered a control style of gameplay in arena, but I suppose that's just that personal preference.
    I agree that the cooldown stacking went out of control somewhere at cata and beyond but adding those abilites on gcd is complete nonsense as it its more a nerf to certain classes than for others, lets say a dotlock who doesnt rely on burst wont feel this at all compared to elemental/enhance shaman...atleast in their current state

  4. #4
    Member Ughmahedhurtz's Avatar
    Join Date
    Jul 2007
    Location
    North of The Wall, South of The Line
    Posts
    7169

    Default

    Quote Originally Posted by Kruschpakx4 View Post
    I agree that the cooldown stacking went out of control somewhere at cata and beyond but adding those abilites on gcd is complete nonsense as it its more a nerf to certain classes than for others, lets say a dotlock who doesnt rely on burst wont feel this at all compared to elemental/enhance shaman...atleast in their current state
    As someone that used to watch resto shamans just walk off with 15 dots on them, I don't find this a compelling negative.
    Now playing: WoW (Garona)

  5. #5

    Default

    From a beta point if view a lot of offensive CD (well most of them) are talents there setup in 3 "rows" of how hard it is to add in the rotation and i have to say... you end up doing more dps with passive talents then you do with going for the "new" row 3 lets fcuk it and add everyone on GCD!!!!!

    so they need to do something about this to be fair its not playing nice at all atm..




  6. #6

    Default

    Before breaking out the pitchforks I'd read this blue post if you haven't: https://blue.mmo-champion.com/topic/...ns-on-the-gcd/

    Looks like this is something they're rethinking as a whole, which they admit is a jarring change for longtime players. The second sentence of the post: "This set of changes reflects an experiment in the latest Alpha build." - Remember they like to throw pretty crazy stuff at Alpha builds that never make it to beta, let alone live.

    I'm eager to see what this means for tanks specifically because I'm a bear tank at heart.

    Also if this stops fire mages from being able to nuke me out of middair I'm all for it.

  7. #7
    Rated Arena Member Kruschpakx4's Avatar
    Join Date
    Dec 2008
    Location
    Innsbruck
    Posts
    1352

    Default

    Quote Originally Posted by Svpernova09 View Post
    Before breaking out the pitchforks I'd read this blue post if you haven't: https://blue.mmo-champion.com/topic/...ns-on-the-gcd/

    Looks like this is something they're rethinking as a whole, which they admit is a jarring change for longtime players. The second sentence of the post: "This set of changes reflects an experiment in the latest Alpha build." - Remember they like to throw pretty crazy stuff at Alpha builds that never make it to beta, let alone live.

    I'm eager to see what this means for tanks specifically because I'm a bear tank at heart.

    Also if this stops fire mages from being able to nuke me out of middair I'm all for it.
    yes but it still scares me that, like 5 years too late, they recognized that at some point things went out of control with oneshot macros and the longer they think about it the more they realize how stupid it actually is to have a 255 character oneshot macro (no shit in mop mine was at 250 which included a symbiosis ability)
    ofc it gives in turn multiboxers more surviveability but at some point we also have to start killing stuff and with plenty of aoe cc that wont be easy then especially when you face >5 opponents

  8. #8

    Default

    I view this as a good thing. This was the way it was pre-mop and was the best of times.

    I have been messing around the Alpha and there are a number of classes that have capability. Also, pvp talent changes havent been released yet, so I would wait for those.

    CC'd times have been drastically reduced by longer cooldowns. Which means more up time, which means more focused fire means alot more than cooldowns. It seems that they are slowing down the game, which in our case focus fire benefits greatly.
    Last edited by Fat Tire : 03-26-2018 at 04:47 PM

  9. #9

    Default

    I don't think this should apply to multiboxing at all. Because at a certain point what's the use? 10 MM can wreck someone in a single global and 10 affliction takes a lot more time to do the same. Discrepancies like this will always be around. Most of these design changes negatively affect single boxers, too.

    The GCD change is something very few people support. Because it adds clunky in a bad way. This is a seriously bad design decision. The good change would have been to limit each class/spec to one on-use offensive cooldown and make everything else passive.

    The bad trend in class design since WoD is that they've made so many classes unusable to me, clunky and not fun. The change they are proposing is going to make even more classes no fun to play.

    They should be making classes less clunky, not more clunky. One way to do that is to get rid of this absurd need to drop fire on a mouse click, switch most offensive cooldowns to passives and move most of every offensive spell to [@target] and [@focus] capable.

    If it's easy for us, it's easy for a single player. That's a good design approach for them. Yeah not everyone likes RNG in their DPS. That can be solved though too by just changing how passives work.

  10. #10
    Rated Arena Member Kruschpakx4's Avatar
    Join Date
    Dec 2008
    Location
    Innsbruck
    Posts
    1352

    Default

    Quote Originally Posted by MadMilitia View Post
    I don't think this should apply to multiboxing at all. Because at a certain point what's the use? 10 MM can wreck someone in a single global and 10 affliction takes a lot more time to do the same. Discrepancies like this will always be around. Most of these design changes negatively affect single boxers, too.
    ofc you can always add more toons to compensate for a less burst game but for 5 boxing it makes quite a difference especially shamans aint doing that great in legion outside ascendance (well atleast for boxing). The major advantage for this comp over the past years was being able to oneshot 1-2 people very fast so you could take up more people, with that going away Im not sure multiboxers are able to win fights against an equally sized group of people.

Posting Rules

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •