I'm not trying to start an argument here...
I'm not saying the game should be made such that you can not win as a boxer. I am saying that it's very unlikely that one person controlling X amount of characters is able to get the same level of efficiency and "correct" gameplay out of them compared to a group of individual players. This would then suggest that the group of individual players should be at an advantage and therefore more likely to win. If you can however turn it in to a 5v4/3, with coordinated burst, then of course the odds are vastly better. My point was that being able to do so might not be ideal from a purely game design perspective.
And do carry on, by all means. I'm merely commenting that there is a difference between a bad choise in game design (which I think the GCD change is) and a choise in game design that is bad for us.
Connect With Us