I'm not trying to start an argument here...

Quote Originally Posted by Kruschpakx4 View Post
If the game is not designed with us in mind then why shouldnt we be able to beat an equally sized group of good players if the boxer is good aswell? Since there is no one in the dev team that checks if class balance does favour multiboxing for some specs these things eventually happen when you got almost 40? different specs.
I'm not saying the game should be made such that you can not win as a boxer. I am saying that it's very unlikely that one person controlling X amount of characters is able to get the same level of efficiency and "correct" gameplay out of them compared to a group of individual players. This would then suggest that the group of individual players should be at an advantage and therefore more likely to win. If you can however turn it in to a 5v4/3, with coordinated burst, then of course the odds are vastly better. My point was that being able to do so might not be ideal from a purely game design perspective.

Quote Originally Posted by Kruschpakx4 View Post
Im ranting about multiboxing viability in the multiboxing forum, seems fine to me.
And do carry on, by all means. I'm merely commenting that there is a difference between a bad choise in game design (which I think the GCD change is) and a choise in game design that is bad for us.