That poster doesn't understand efficiency. I say that mostly because it's posted in /r/woweconomy, but the earn rate at the suggested prices is atrocious. Even if we assume you do 10 runs in 30 minutes, at 500 per run, that's only 10,000 g/hr (which is quite a pitiful rate, hardly lucrative as described).
Although it did prompt the thought that they may have changed the group XP split formula. Specifically the character share portion of the formula due to scaling, although they might have adjusted more too. Data is scarce. The below is a digression on how things have historically worked.
Historically going for 2 to 3 equal level members is a 22.22% drop in XP and from 2 to 4 is a 35% drop. These are close to the suggested 25% and 40% rates.
However, the poster is wrong about going to 5, as that's only a 44% drop (from 2). It's not that big of an impact (versus -35% at 4). Total xp earned across all characters goes up though, so you're better off boosting with a full group than doing individual boosts. The table below summarizes the historical situation for equal level groups. It may no longer be the case. Also, adjusting for booster level makes the below only an approximation. It's roughly accurate and the general trend is a high level booster makes adding more have less of an impact than it does in an equal level group. (relative XP for all is down, but impact is more pronounced in smaller groups)
Size Factor Relative XP Total XP Relative value 1 1.000 100.0 2 1.000 50.0 50.0 44.6 3 1.166 38.9 77.7 69.4 4 1.300 32.5 97.5 87.1 5 1.400 28.0 112.0 100.0
Source: https://wow.gamepedia.com/Mob_experi...oup_Experience for the factors
Note: Yes, if charging people for this and they care about their time (not doing own accounts/Netflix and chill/account sharing/whatever where they don't care), then there is more value in doing only 1 boostee at a time. However 500g/dungeon is well off what should be charged as the opportunity cost for the booster is just too high.
Historically the split formula is also based on relative levels (character share being related to level / total party levels rather than 1 / party size). This should be changed with scaling (not sure if it has) since at level content should be 100%. A 60 and a 79 in a scaled instance are contributing equally, at least that's the theory.
Connect With Us