Well, that would be fine if scaling were just a bit longer rather than "no change for the first 60 levels." Some of us liked taking non-standard teams through dungeons after they were easier due to out-leveling them (unless we had full heirlooms which can't be assumed to apply to most of the population I would think). This change basically makes any run people would have previously done through those leveling dungeons (outside of quest completion) undesirable. The only possible positive is that if this means almost anybody can queue for any dungeon at any level then you might have more potential people in the queue. I still think that will be more than offset by people who just forego dungeons completely in favor of just questing or paying people to speed-run them through instances with 110s.
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