Looking in the dungeon journal I see heroic drops ilvl 116 and normal drops ilvl 161. If I was confused before I am more so now.
On another note, there is another 8 hour maintenance Friday. Its not likely they will roll back the patch, but they might roll back the patch.
Last edited by JohnGabriel : 01-18-2018 at 04:22 PM
I'm now at ~12.5 hours of actual played, and I'm sitting at level 47. I can tell you that dungeons are slow and unrewarding at this level. Again, for anyone tuning in without reading prior posts, I'm in heirlooms and have active RaF benefits.
My last run of the night was Stratholme (live), and that was a full 48-minute run with three wipes (two due to runaways pulling extra stuff and just not being able to heal through it). In the end, I did get 2.7 levels out of it, but one full level was due to the quest turn-ins, so if I ended up with the dungeon again, I'd only get ~1.7 levels for 48 minutes of runtime.
Can't wait to see how long BRD or LBRS take to run. /s
That's over... 400%, no? MMO-C shows that healthpools shouldn't have gone up more than ~300%, at most. Unless, outside world NPCs and in-dungeon NPCs are two different types of NPCs, and we don't have all of the data. /shrug
I figured I would have a similar experience at level 15 because of scaling, but when I didn't I felt the need to report back.
Rumor on the internet is that they have to re-deploy almost the entire patch because of things that are messed up with the 7.3.5 databases.
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Bad Math. Ignoring the TBC/MoP different mob levels issue, it seems like the lower dungeons that scale to X and then scale to max (for level range) are giving slightly different results than the directly scale to max of heroics. This could either be because they're scaling into the next expansion (82 for MoP might not equal 82 for Wrath) or because the scaling from X to max isn't the same as the initial scaling to max.
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