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  1. #1
    Member JohnGabriel's Avatar
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    Quote Originally Posted by Tin View Post
    Did not have the time to test it my self - Scaling Issues - Dungeon Heroic Mobs Have Less HP Than Normal Version
    This is only sortof true. Its Cata dungeons only, and yes they have more health but mobs in Normal are level 90 and mobs in heroic are 85.

    As to why they did that, It makes no sense to me.

  2. #2
    Member Ughmahedhurtz's Avatar
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    Quote Originally Posted by JohnGabriel View Post
    This is only sortof true. Its Cata dungeons only, and yes they have more health but mobs in Normal are level 90 and mobs in heroic are 85.

    As to why they did that, It makes no sense to me.
    Perhaps to mess with bots or gold farmers? I have no evidence for the claim but I can't think of anything else that makes logical sense from a "why would you make this significantly harder" angle.
    Now playing: WoW (Garona)

  3. #3
    Member JohnGabriel's Avatar
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    Quote Originally Posted by Ughmahedhurtz View Post
    Perhaps to mess with bots or gold farmers? I have no evidence for the claim but I can't think of anything else that makes logical sense from a "why would you make this significantly harder" angle.
    Looking in the dungeon journal I see heroic drops ilvl 116 and normal drops ilvl 161. If I was confused before I am more so now.

    On another note, there is another 8 hour maintenance Friday. Its not likely they will roll back the patch, but they might roll back the patch.
    Last edited by JohnGabriel : 01-18-2018 at 04:22 PM

  4. #4
    Multiboxologist MiRai's Avatar
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    I'm now at ~12.5 hours of actual played, and I'm sitting at level 47. I can tell you that dungeons are slow and unrewarding at this level. Again, for anyone tuning in without reading prior posts, I'm in heirlooms and have active RaF benefits.

    My last run of the night was Stratholme (live), and that was a full 48-minute run with three wipes (two due to runaways pulling extra stuff and just not being able to heal through it). In the end, I did get 2.7 levels out of it, but one full level was due to the quest turn-ins, so if I ended up with the dungeon again, I'd only get ~1.7 levels for 48 minutes of runtime.

    Can't wait to see how long BRD or LBRS take to run. /s

    Quote Originally Posted by Tin View Post
    The Mana-Tombs

    First time - 4 hunters lv. 62 - Instance Quest open - range 64-66 - Full run 11 min.
    Patch 7.3.5 - 4 hunters lv. 66 - range 65-67 - Full run 29 min.

    Pandemonius - lv. 66 HP 65430 - Patch 7.3.5 Lv. 67 HP 278561
    Tavarok - lv. 66 HP 81788 - Patch 7.3.5 Lv. 67 HP 348201
    Nexus-Prince Shaffar - lv. 66 HP 98145 - Patch 7.3.5 Lv. 67 HP 417841
    That's over... 400%, no? MMO-C shows that healthpools shouldn't have gone up more than ~300%, at most. Unless, outside world NPCs and in-dungeon NPCs are two different types of NPCs, and we don't have all of the data. /shrug

    Quote Originally Posted by Pocahuntess View Post
    Yes, as I indicated, I did start at level 10. Once I hit 15 it was as you experienced. Prior to 7.3.5, my level 10s would stomp the place.

    It was the last group I needed to get to 15, so...
    I figured I would have a similar experience at level 15 because of scaling, but when I didn't I felt the need to report back.

    Quote Originally Posted by JohnGabriel View Post
    Looking in the dungeon journal I see heroic drops ilvl 116 and normal drops ilvl 161. If I was confused before I am more so now.

    On another note, there is another 8 hour maintenance Friday. Its not likely they will roll back the patch, but they might roll back the patch.
    Rumor on the internet is that they have to re-deploy almost the entire patch because of things that are messed up with the 7.3.5 databases.
    Do not send me a PM if what you want to talk about isn't absolutely private.
    Ask your questions on the forum where others can also benefit from the information.

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  5. #5

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    Quote Originally Posted by Ughmahedhurtz View Post
    Perhaps to mess with bots or gold farmers? I have no evidence for the claim but I can't think of anything else that makes logical sense from a "why would you make this significantly harder" angle.
    Bad Math. Ignoring the TBC/MoP different mob levels issue, it seems like the lower dungeons that scale to X and then scale to max (for level range) are giving slightly different results than the directly scale to max of heroics. This could either be because they're scaling into the next expansion (82 for MoP might not equal 82 for Wrath) or because the scaling from X to max isn't the same as the initial scaling to max.

  6. #6

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    Quote Originally Posted by Ughmahedhurtz View Post
    Perhaps to mess with bots or gold farmers? I have no evidence for the claim but I can't think of anything else that makes logical sense from a "why would you make this significantly harder" angle.

    Blizzard trying to to push the 100 booster? Harder to level. Fed up on how long it take to level up. Getting pissy with the grind. Ppl are willing to fork out more for the booster? If so. That’s a sly way to go about it

  7. #7

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    Quote Originally Posted by Kojiiko View Post
    Blizzard trying to to push the 100 booster? Harder to level. Fed up on how long it take to level up. Getting pissy with the grind. Ppl are willing to fork out more for the booster? If so. That’s a sly way to go about it
    I don't know about that. I think people will just unsub as I have done. Maybe in BFA that will apply but that's a year off I guess. They'll instead lose a lot of subscription revenue between now and then.

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