Okay, so I took my level 15 team into LFD, played for ~7.5 hours, and here are some additional thoughts/details.
I'm currently sitting at level 36.5 with 10.5 hours of /played. The first 60-70 minutes were spent pre-7.3.5 getting to level 15, and another ~90 minutes tonight were spent AFK'ing. So, in ~7.5 hours I got 21 levels, and that's with both full heirlooms (minus rings) and 300% RaF experience included. To help put this into perspective, the third team that I ran from level 1-90 took me ~20 hours total.
At level 15, the first dungeon I got was RFC, and I was expecting a long run like Pocahuntess had, but it was pretty quick and painless. I accidentally pulled a pack of enemies with Slagmaw (who already did quite a bit of damage to my melee-heavy team), which resulted in a wipe, but other than that there weren't any issues. Overall, RFC took me ~20 minutes.
I can only remember two other issues: 1) The Aku'mai fight at the end of Blackfathom Deeps was down to the absolute wire (was about to be a wipe), and 2) Roogug in Razorfen Kraul (boss who Bloodlusts and does non-stop damage) caused me to wipe once (almost twice).
Overall, dungeon runtime has certainly increased, and dungeons that were already a bit begrudgingly long (*cough*WailingCaverns*cough*) have become quite the snoozefest.
There's no doubt that my melee-heavy composition is quite unforgiving when it comes to, I would guess, a majority of boss mechanics, but, even with a team of ranged, if you aren't too familiar with multiboxing or these mechanics, I think some of these runs might be painful. i was mostly familiar with boss mechanics and what to expect, and, thankfully, enemy damage was not increased, so I just had to make sure I wasn't standing in things and my healing was on point.
I would also say that the amount of experience, or lack thereof, especially with the increased XP requirement from 1-60, and especially with RaF, things can feel quite unrewarding. I have no idea how dungeons compare to outside world questing at this point, but when you get 1-2 levels after a 20-30 minute dungeon, with 300% increased RaF benefits, one has to wonder how long it would take if you were running without it.
I'll do more leveling tomorrow, but I think the increased healthpools and increased runtimes would be acceptable if Blizzard reverted the nerf to heirlooms, and increased the experience given in dungeons.
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