Did not have the time to test it my self - Scaling Issues - Dungeon Heroic Mobs Have Less HP Than Normal Version
http://www.wowhead.com/news=280758/s...normal-version
Did not have the time to test it my self - Scaling Issues - Dungeon Heroic Mobs Have Less HP Than Normal Version
http://www.wowhead.com/news=280758/s...normal-version
Eonar - EU
Okay, so I took my level 15 team into LFD, played for ~7.5 hours, and here are some additional thoughts/details.
I'm currently sitting at level 36.5 with 10.5 hours of /played. The first 60-70 minutes were spent pre-7.3.5 getting to level 15, and another ~90 minutes tonight were spent AFK'ing. So, in ~7.5 hours I got 21 levels, and that's with both full heirlooms (minus rings) and 300% RaF experience included. To help put this into perspective, the third team that I ran from level 1-90 took me ~20 hours total.
At level 15, the first dungeon I got was RFC, and I was expecting a long run like Pocahuntess had, but it was pretty quick and painless. I accidentally pulled a pack of enemies with Slagmaw (who already did quite a bit of damage to my melee-heavy team), which resulted in a wipe, but other than that there weren't any issues. Overall, RFC took me ~20 minutes.
I can only remember two other issues: 1) The Aku'mai fight at the end of Blackfathom Deeps was down to the absolute wire (was about to be a wipe), and 2) Roogug in Razorfen Kraul (boss who Bloodlusts and does non-stop damage) caused me to wipe once (almost twice).
Overall, dungeon runtime has certainly increased, and dungeons that were already a bit begrudgingly long (*cough*WailingCaverns*cough*) have become quite the snoozefest.
There's no doubt that my melee-heavy composition is quite unforgiving when it comes to, I would guess, a majority of boss mechanics, but, even with a team of ranged, if you aren't too familiar with multiboxing or these mechanics, I think some of these runs might be painful. i was mostly familiar with boss mechanics and what to expect, and, thankfully, enemy damage was not increased, so I just had to make sure I wasn't standing in things and my healing was on point.
I would also say that the amount of experience, or lack thereof, especially with the increased XP requirement from 1-60, and especially with RaF, things can feel quite unrewarding. I have no idea how dungeons compare to outside world questing at this point, but when you get 1-2 levels after a 20-30 minute dungeon, with 300% increased RaF benefits, one has to wonder how long it would take if you were running without it.
I'll do more leveling tomorrow, but I think the increased healthpools and increased runtimes would be acceptable if Blizzard reverted the nerf to heirlooms, and increased the experience given in dungeons.
Do not send me a PM if what you want to talk about isn't absolutely private.
Ask your questions on the forum where others can also benefit from the information.
Author of the almost unknown and heavily neglected blog: Multiboxology
Possible hot fix incoming for raids. Will not effect dungeons or questing.
https://us.battle.net/forums/en/wow/topic/20760926709As many players have noticed, changes to how creature health is determined in Patch 7.3.5 had a meaningful impact on some older raid content. This has been particularly noticeable in Warlords of Draenor and Mists of Pandaria raids. We’ve been discussing this topic constantly since the first threads popped up after the patch.
We want to be clear: our intention was never to greatly increase the difficulty of soloing old raid content for transmog or mount runs, but a side effect of the creature health tuning we did for leveling players. We’re currently working on a fix that will significantly reduce the health of Warlords and Mists raid bosses.
Thank you for all of your feedback and discussion on this issue. We’re sorry for the frustration, and we’re working to have you all back in there beating down those old raid bosses as soon as possible (hopefully before the weekend).
Yesterday I did a short session on my level 91 hunters (dinged 90 2 days ago). So I am in WoD Shadowmoon Valley now. Gear is standard heirloom stuff. I was surprised at how long it took to kill some questmobs with the 5 of them. Some silver rare bosses even took longer, even with the help of some other unknown players! Oneshotting everything is fun, but this is no fun. Cant imagine how long some stuff will take with a single character.
Gametime expires in 6 days, so maybe it's time to do something else for a while![]()
Kul Tiras - EU: [A] Prot Pala +3x Shaman + Mage @ 110
Lots of others around 85
The Mana-Tombs
First time - 4 hunters lv. 62 - Instance Quest open - range 64-66 - Full run 11 min.
Patch 7.3.5 - 4 hunters lv. 66 - range 65-67 - Full run 29 min.
Pandemonius - lv. 66 HP 65430 - Patch 7.3.5 Lv. 67 HP 278561
Tavarok - lv. 66 HP 81788 - Patch 7.3.5 Lv. 67 HP 348201
Nexus-Prince Shaffar - lv. 66 HP 98145 - Patch 7.3.5 Lv. 67 HP 417841
https://youtu.be/q1TwZTjCw4Y
Eonar - EU
Yes, as I indicated, I did start at level 10. Once I hit 15 it was as you experienced. Prior to 7.3.5, my level 10s would stomp the place.
It was the last group I needed to get to 15, so...
I decided to check some questing and found that dungeon completion gives about the equivalent of 4 quest turn ins. That's without RAF.
Looking in the dungeon journal I see heroic drops ilvl 116 and normal drops ilvl 161. If I was confused before I am more so now.
On another note, there is another 8 hour maintenance Friday. Its not likely they will roll back the patch, but they might roll back the patch.
Last edited by JohnGabriel : 01-18-2018 at 04:22 PM
I am boosting 3 now at level 81 getting them to 90 to catch up to my other 2 Dks its seems to take 5 dungeons runs per level. They are level 83 and what is seems now its 4 runs to level 84, this was last night the over all xp is not bad its like 80k and the gold is about 8 to 10 per boss and 35 for completion.
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