If the loop function of AHK is required to mimic movement as if you were holding down a key, then I would imagine it'd be just fine, since, like you say, you aren't using it to loop in-game character actions.
If the loop function of AHK is required to mimic movement as if you were holding down a key, then I would imagine it'd be just fine, since, like you say, you aren't using it to loop in-game character actions.
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