Some recent sources I've found that have tested things.
Summary: ilvls adjust, but looted items (sets) are similar. Vendor prices change. Consumables change (potions/food), but cloth stays the same
Summary: 1 hour leveling, equal heirlooms, live reaches almost 15, ptr reaches just over 12. Mobs take longer to kill primarily due to hp buff and dps nerf, mob xp and quest xp appears the same. Scaling allows staying in zone longer. In video, expresses desire to continue this series, so more details may show up.
My scaling thoughts based on these
- It seems like currently each mob has a "native level" for stats/loot table and the health/dps/drops are then adjusted (or not in the case of cloth).
- Dungeon boosting would seem unaffected as mob hp and dps nerf changes don't matterto boosters, and xp per mob/quest is same. However, group leveling through dungeon finder would be.
- Can likely boost the same dungeon for it's full range. While boosting, only worth travelling if the new quests in a new dungeon are worth the downtime (or at the instance/hr cap)
Not multiboxing directly, but impacts
- Transmog will likely still have some impacts. It seems like the approach will minimize them, but this is something that always has impacts with loot changes.
- Twinking gets more options since many more quests/mobs will drop usable items. (scaling up/down will create new BiS lists) Although some zones might not go low/high enough. Also may require things like "no quest" (or specific zone choices) while leveling to avoid burning items.
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