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  1. #3

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    Most people do not use Hotkeynet these days, so getting answers is rather hard sadly. Personally I am usually just too tired when I finally get to sit down to start troubleshooting stuff on a program I don't use anymore.

    I went ahead and dowloaded it again just for this kind of stuff...

    So... You just want to be able to use Modifier+*KEY* right?

    If so, couldn't you just do:

    Code:
    <Hotkey LCtrl 0-9>
    <SendLabel w1, w2>   /// I'm testing this on 2 clients, edit to match your config
    <Key %Trigger%>
    That seems to work just fine to me, unless I'm not understanding what you wish to do.


    As far turning your slaves towards an enemy, you could make a hotkey that on KeyDown send your ingame Interact With Target keybind and on KeyUp sends S (or whatever you have backpeddle bound to). If you have Click to Move on, your toon would start to move towards the target until you release the key. Getting the timing on it right might take some practise, to get it down to where the toons faces the enemy but does not move too much. Or alternative you could have keys for keyboard turning.

    And yes, ISB could do all of this as well naturally.


    **EDIT**

    And with a bit of googling I did this:

    Code:
    <KeyList MyKeys 0-9, Q, E>
    <Hotkey ScrollLockOn MyKeys; ScrollLockOn Alt MyKeys; ScrollLockOn Shift MyKeys; ScrollLockOn Ctrl MyKeys>
    <SendLabel w1, w2>
    <Key %Trigger%>
    That has all modifier keys working for fine for me through a keylist for my 1-9, Q and E keys
    Last edited by Wubsie : 11-27-2017 at 02:55 PM Reason: added the second script

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