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  1. #1

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    Sorry that I haven't answered, I've been playing with the clan and not boxing so far this season.

    Concerning the ranked, grats! Last season I hovered between 250-1000 with my setup quite far into the first weeks even, only got this shot from it though.

    https://i.imgur.com/Q884F6T.png

    Since the other guy responded with all the details and he is pretty correct except about one thing:

    "but if u need more DR, then WD is for you"

    This is actually wrong, he even answers the question himself before:

    "Extras: Slowtime stops all projectiles + Black Hole deals easily with Arcane/Molten"

    I have tried so many variations of zdps but playing without the blackhole is just suicidal once you go past 105. The Rathma necro just cannot survive multiple hits of arcane beams or moltens if you want to have enough damage to actually kill something. The slow projectiles is also pretty amazing since it makes the ranged hits hit you over a larger duration of time so you can get healed up. Been considering trying to get some kind of movement skill into my build but I seem to actually have a lack of skill slots for the necro for everything I try. Since they changed the dayntee's binding to be affected by any curse I'd probably drop decripfy now which at least would give me one slot.

    For my builds I don't have time to make a d3planner but I can link you the bnet profiles, the non season ones called sup are the builds I use for this right and will stay that for months so just look at them.

    https://eu.battle.net/d3/en/profile/.../hero/88666465

    https://eu.battle.net/d3/en/profile/.../hero/88666494

    https://eu.battle.net/d3/en/profile/.../hero/81707943

    NQ2 is the wiz, 3 is the barb and 4 is the monk. Noticed that the monk has lost what I think was the spirit guards in the cube.

  2. #2

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    Quote Originally Posted by NetQvist View Post
    I have tried so many variations of zdps but playing without the blackhole is just suicidal once you go past 105. The Rathma necro just cannot survive multiple hits of arcane beams or moltens if you want to have enough damage to actually kill something..
    Yes, this is why having a Channeling/Meteor as main DPS is interesting. I found something by mistake, but didn't change it, here it is : with this template, spells that cost resource in your spell bar are auto-cast when channeling, so obviously you need to only have Meteor as a resource spender...

    ... However, Blackhole is also a resource-spender, so if you have it on the spell bar, it will be cast from time to time... Which lowers your DPS unfortunately, but still, it is a nice "automatic" feature. And, since it's on timer, you can choose to cast it "manually" and then it won't be cast by channeling for the next few seconds.

    But after all, I'm not sure that a Wizard can match a Necromancer in terms of DPS. I'll try when I'm done with season 12.

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