Considering how important commonality of code is to something like this, I'd be very surprised if the UI and control mechanics (basically everything BUT content) worked any different than current live servers. People didn't really want to go back to the (relatively) ugly/boring UI we had at launch I think, rather they were interested in being back in a world that was still a little bit dangerous for solo players.
Things I expect to be the same as the regular servers on the "classic/vanilla" servers:
- Respecs
- Macros
- Controls/UI settings
- Addons
- Basic skill progression (tricky, depends on talent changes)
- Crafting (the core functionality)
- Gathering
- LFG
- Shared XP/kill credit mobs (related to the multi-tagging stuff)
- Guild perks and management
Things I would expect to be different or limited unless they plan to put in a LOT of effort:
- Talent trees
- Questing/mobs/etc.
- Gear
- Flight
- Portals
- Crafting (item power limits and gimmick gadget utility)
- LFR? This one's tough to guess at.
It's definitely gonna be interesting to see what decisions they make. And I really, REALLY hope they run this stuff by the community for a few months before release.
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