I think Ebs is on the money here (no pun intended). Developing a large, functional MMORPG is a massive investment of time and money with all the things people have come accustomed to with other titles, such as various leveling zones for each level, massive amounts of quests, instances, LFG, raids (of multiple difficulties and raid sizes), constructed PVP in multiple formats, continuous releases of content, the lore behind it, etcetc... Then add on continuous 24/7 support and management, fixing bugs, exploits and unintended mechanics... It's a big risk just to see the game go F2P after 2 years of a dwindling player base. It's just not a great market when the end goal - whether we like it or not - is to make as much money as possible for shareholders.