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Just to pipe in on the Mythic+ difficulty increase. Yup they definitely made them significantly harder. Still doable, but where a +2 used to be a faceroll it now requires a decent amount of effort. I'm sure it'll become easy again once we gear up and fill out our artifact traits. If you could do +10 before patch, but are now struggling with +5, then are the rewards truly any better?
Here's the thing that they are doing, and I'm worried it's their new philosophy. They raised the gear ilvl for dungeons (from normal to M+10), WQs, and crafting. However they also raised the difficulty for all of these at least somewhat relative to your power increase, even open world mobs! So before you get excited about that 920 ilvl item, recognize that 920 in 7.2 isn't the same as 920 in 7.15 because all of the relevant content (except old raids... maybe?) had it's difficulty increased in turn.
Basically blizzard is playing with a set of sliders. They take existing *old* content and increase the difficulty slider, then they increase the gear (power) slider via artifacts and raising ilvl. They're doing this because they screwed up the power scaling. No other xpac has seen such a power (gear) increase in so short a time. If you're a mythic raider, it's like you're geared in a future that's 2 patches from now. They're trying to correct this mistake, but by doing so they are building a scaling framework which IMO will come back to bite them in the ass.
If you could join a server that was 20 ilvls harder for the same content but would reward you with gear that's 20 ilvls higher, however you start out with your current gear, would you join it? All it really is, is a step backwards right? Would the majority of players join this server? I highly doubt it.
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