I'd think that *if* the software you run could actually utilize the additional cores in parallel to generate more effective in-game MIPS, then all other things being equal, the answer should be yes. As we've noticed in past tests, that scaling doesn't always obtain due to other bottlenecks like GPU, as MiRai alluded to, or chipset interconnects, memory bus, cache efficiency, etc. Not to mention plain old optimization oversights.
Also, don't forget that time-honored tradition of building a completely new system that doesn't seem that much faster on paper and "HOLEE SHEEIT this thing is SOOO much faster" because you don't have 3-years of registry shenanigans, heat-sink dust, and SSD wear leveling bogging things down.
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