They are 863 - 870 at the moment.
Well that would depend on the dungeons/affix. I'd say 5 paladins is more stable and can handle most dungeons/affixes more or less. Hunters are a bit more flaky, they can probably crush some dungeons + affixes much quicker/higher than a paladin team. But some affixes and bosses can be quite a bottleneck.
With the timer being a problem for 5 paladins, the hunters definitely have an edge there. One other factor seems to be the gear scaling, and that maybe dps just scales better (dps output-wise) than the tanks.
If I could compose an affix combination, and set it to whatever dungeon I want, I could probably beat the highest level with my hunters.
For the third affix I'm a bit worried for the one which increases boss health for the hunters. Some bosses which were burstable might not be anymore and we will have to deal with mechanics. A team of 5 paladins would just have to do the same stuff a while longer.
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