Differences between Elyos and Asmodians
  • DP skills aren't the same, List of DP skills
  • Wings,Amors look different
  • They don't speak the same langage, so you won't be able to speak to enemies with the chat.
  • You can't group with the opposite faction and you can't do the quest of the opposite faction.
  • Different area of leveling (in the begining, you will probably quest in the same area of the opposite faction in higher level)
Classes

Names will be the same for both Elyos and Asmodians.
4 "schools" of classes, names are unofficial, except for Spiritmaster (formerly Elementalist) see this thread for more info.
At the begining, you choose a school, and later you can specialize by picking a class within that school.

School of Warriors
  • Gladiator:
    Gladiators are flexible in their choice of weaponry. They're able to wield many kinds of close-combat weapons depending on the situation. Their combat style is relatively easy to learn. This isn't to say that it is an easy class to master. With some flair they can outshine even the fanciest damage-dealing classes.
  • Templar
    It's unfortunate that in most MMO games the tank is conceptually attractive but not so fun to actually play. The classes in Aion are classic in some ways, but they all have their quirks that make them stand out from the archetype. With the Templar, players will see different shades of the class as it absorbs more and more damage. It's truly a different sort of tank melee class.
School of Scouts
  • Ranger
    Ranger is a utility class with many tricks up its sleeve, such as laying traps and sniping from afar. It's a well-rounded class with both melee and ranged skills as well as an ability to heal itself. Careful assessment of the situation is needed for a ranger to shine, for its many abilities can as easily get in the way for an unskilled player. Can stealth !
  • Assassin
    We can more or less sum up the assassin class with the words: watch your back! Big damage within a short span of time - that's what the assassin is all about. However to get that proper use out of an assassin, swift positioning is extremely important. Can stealth too ! but assassin will probably use more skills based on it
School of Mages
  • Sorcerer
    A powerful magic class with deadly nuking skills, but also extremely fragile up close. A sorcerer might prefer to be in a party for survivability, but with some skill it could also be a fast solo class.
  • Spiritmaster
    A Spiritmaster is not your ordinary summoner. As their previous name suggested, their tool of trade are the elementals that they manipulate at will. Get intimate enough with the elementals and you might very well become one.
School of Priests
  • Cleric
    Clerics are, of course, the masters of recovery. They posess many healing skills to aid their kin, but that's not all. With a solid set of skill combinations and a number of melee skills they may surprise you in the right situation.
  • Chanter
    As a priest, chanters can also heal to a certain extent, but their specialty is in mysterious chants that boost the morale of nearby players. They're also known for effective melee skill combinations and all-around usefulness. It should be an attractive class for those that like to do it all.
Class switching? :
  • We haven't heard anything about it.
Hero classes ? :Gender affecting stats/skills ? :
  • No.
List of skills/video : Combos & Divine Power

Combos
  • Certain active attack skills/spells only become available after you successfully land a particular skill/spell. This way you're able to chain 2-3(maybe more) skills in succession which may result in extra damage inflicted.
  • For instance, fighters should be able to use the skills Explosive stike(attack skill) -> Stun strike(knocks enemy over) -> chance strike(attacks fallen enemy)
  • Those 3 skills have to be chained in that order because Stun strike won't open up untill explosive strike has successfully landed.
  • Rangers also get a similar 3 hit combo attack similar to the fighter. Priests have an AOE spell combo that knocks all enemies over followed by an attack spell. But you get the basic idea now.. its just chaining certain skills to inflict lots of damage in a short amount of time and watching the cool flashy animations.
Divine Power
  • It is said that Divine Power(DP) is a powerful skill that is able to turn the tides of a pvp battle.
  • The DP gauge located under the character's HP and MP bar fills up as you hunt regular monsters and must be at 100% to activate the skill.
  • When you release the DP skill(the skill is called DP explosion or something like that), it will do large amounts of damage to multiple monsters around you.
  • The skill has a slow casting time so you may be exposed to incoming attacks during this time.
  • You should also be careful as the skill will hit any monsters within a certain range and any monsters that get hit will aggro you.
  • The DP gauge doesn't decrease if you dont hunt, so you'll be able to conserve it as you move around hunting zones.
  • As the DP gauge fills up, the amount of damage you do to monsters also increases.
  • DP gauge reset when you disconnect, but you can transfer it to another char.
Party combinations?: