You would think it would be pretty easy, but I wonder how much processing overhead running some sort of positional analytics would incur; I suppose it would be a function of players x sample rate. It should be pretty obvious to any half-competent BigData-ish algorithm that if it sees waypoints where LOTS of things cluster in a non-human-non-random fashion, especially chains of waypoints that happen in sequence, it would be pretty easy to nuke them from orbit with very little error. Humans just don't have the tools to navigate as precisely as bots.
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