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  1. #1
    Member Ughmahedhurtz's Avatar
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    Yeah, it's very, very obvious when it's a multiboxer versus a loosely similar group of bots.

    [edit] Things a bot does that a multiboxer does not do:

    1. Stack up on the *exact* same spot.
    2. Follow the same route *on top of each other* without a clear leader/followers.
    3. Follow the same exact routes even though they are not close enough for follow to work that way.
    3. Move around corners via the *exact* same path.

    There are others, but a gimpy analogy is that multiboxers look like a tractor-trailer(aka 18-wheeler) with the followers attached to the leader by a fairly straight string, whereas bots look like lemmings, usually following identical patterns/routes/waypoints/distances and also usually tend to turn corners by "snapping" to an angle rather than a smooth turn or turn/strafe combo.

    You used to also be able to discern bots easily because they were always jumping to maintain the keep-alive heartbeat, but there's so many people with spacebar Turettes these days it's harder to tell. :P
    Last edited by Ughmahedhurtz : 01-04-2017 at 05:59 PM
    Now playing: WoW (Garona)

  2. #2
    Member JohnGabriel's Avatar
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    They should update warden to auto-ban because some seem to obvious. For example the fly hacks, I see them all the time at least 10 meters in the air traveling at 3 or 4 times normal speed flying from node to node. Seems they should be able to tell if someone is flying and just ban them.

    Quote Originally Posted by Ughmahedhurtz View Post
    ...but there's so many people with spacebar Turettes...
    Anytime I am moving I am tapping the spacebar. I don't know why I do it, but I cant stop doing it.

  3. #3
    Member Ughmahedhurtz's Avatar
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    Quote Originally Posted by JohnGabriel View Post
    They should update warden to auto-ban because some seem to obvious. For example the fly hacks, I see them all the time at least 10 meters in the air traveling at 3 or 4 times normal speed flying from node to node. Seems they should be able to tell if someone is flying and just ban them.
    You would think it would be pretty easy, but I wonder how much processing overhead running some sort of positional analytics would incur; I suppose it would be a function of players x sample rate. It should be pretty obvious to any half-competent BigData-ish algorithm that if it sees waypoints where LOTS of things cluster in a non-human-non-random fashion, especially chains of waypoints that happen in sequence, it would be pretty easy to nuke them from orbit with very little error. Humans just don't have the tools to navigate as precisely as bots.
    Now playing: WoW (Garona)

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